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BLAKE3/c/README.md
Jack O'Connor 71e605fd5d
typo
2020-01-26 16:12:10 -05:00

4.4 KiB

This is the C implementation of BLAKE3. The public API consists of one struct and five functions in blake3.h:

  • typedef struct {...} blake3_hasher: An incremental BLAKE3 hashing state, which can accept any number of updates.
  • blake3_hasher_init(...): Initialize a blake3_hasher in the default hashing mode.
  • blake3_hasher_init_keyed(...): Initialize a blake3_hasher in the keyed hashing mode, which accepts a 256-bit key.
  • blake3_hasher_init_derive_key(...): Initialize a blake3_hasher in the key derivation mode, which accepts a context string of any length. In this mode, the key material is given as input after initialization. The context string should be hardcoded, globally unique, and application-specific. A good default format for such strings is "[application] [commit timestamp] [purpose]", e.g., "example.com 2019-12-25 16:18:03 session tokens v1".
  • blake3_hasher_update(...): Add input to the hasher. This can be called any number of times.
  • blake3_hasher_finalize(...): Finalize the hasher and emit an output of any length. This does not modify the hasher itself. It is possible to finalize again after adding more input.

Example

#include <stdio.h>
#include "blake3.h"

int main() {
    // Initialize the hasher.
    blake3_hasher hasher;
    blake3_hasher_init(&hasher);

    // Write some input bytes.
    blake3_hasher_update(&hasher, "foo", 3);
    blake3_hasher_update(&hasher, "bar", 3);
    blake3_hasher_update(&hasher, "baz", 3);

    // Finalize the hash. BLAKE3_OUT_LEN is 32 bytes, but extended outputs are
    // also supported.
    uint8_t output[BLAKE3_OUT_LEN];
    blake3_hasher_finalize(&hasher, output, BLAKE3_OUT_LEN);

    // Print the hash as hexadecimal.
    for (size_t i = 0; i < BLAKE3_OUT_LEN; i++) {
      printf("%02x", output[i]);
    }
    printf("\n");
    return 0;
}

Building

The Makefile included in this implementation is for testing. It's expected that callers will have their own build systems. This section describes the compilation steps that build systems (or folks compiling by hand) should take. Note that these steps may change in future versions of this repo.

x86

Dynamic dispatch is enabled by default on x86. The implementation will query the CPU at runtime to detect SIMD support, and it will use the widest SIMD vectors the CPU supports. Each of the instruction-set-specific implementation files needs to be compiled with the corresponding instruction set explicitly enabled. Here's an example of building a shared library on Linux:

gcc -c -fPIC -O3 -msse4.1 blake3_sse41.c -o blake3_sse41.o
gcc -c -fPIC -O3 -mavx2 blake3_avx2.c -o blake3_avx2.o
gcc -c -fPIC -O3 -mavx512f -mavx512vl blake3_avx512.c -o blake3_avx512.o
gcc -shared -O3 blake3.c blake3_dispatch.c blake3_portable.c \
    blake3_avx2.o blake3_avx512.o blake3_sse41.o -o libblake3.so

If you want to omit SIMD code on x86, you need to explicitly disable each instruction set. Here's an example of building a shared library on Linux with no SIMD support:

gcc -shared -O3 -DBLAKE3_NO_SSE41 -DBLAKE3_NO_AVX2 -DBLAKE3_NO_AVX512 \
    blake3.c blake3_dispatch.c blake3_portable.c -o libblake3.so

ARM

TODO: add NEON support to blake3_dispatch.c.

Other Platforms

The portable implementation should work on most other architectures. For example:

gcc -shared -O3 blake3.c blake3_dispatch.c blake3_portable.c -o libblake3.so

Most multi-platform builds should build blake3_sse41.c, blake3_avx2.c, and blake3_avx512.c when targetting x86, and skip them for all other platforms. It could be possible to #ifdef out the contents of those files on non-x86 platforms, but flags like -msse4.1 generally cause errors anyway when they're not supported, so skipping these build steps entirely is usually necessary.

Differences from the Rust Implementation

The single-threaded Rust and C implementations use the same algorithms and have essentially the same performance if you compile with Clang. (Both Clang and rustc are LLVM-based.) Note that performance is currently better with Clang than with GCC.

The C implementation does not currently support multi-threading. OpenMP support or similar might be added in the future.

Both the C and Rust implementations support output of any length, but only the Rust implementation provides an incremental (and seekable) output reader. This might also be added in the future.