* refactor `starting_request_args` to only `ref` non-`Copy`
* refactor `needs_recompile` to only `ref` non-`Copy`
* refactor `add_workspace_folder` to only `ref` `Some`
---------
Co-authored-by: Rudxain <rudxain@localhost.localdomain>
* Implement check before adding path to files
* fix problem where directories were removed from args.files
* Revert "Implement check before adding path to files"
This reverts commit c123944d9b2e125cc0e17e61d53aaffe09234baf.
* Dissallow opening of irregular non-symlink files
* Fixed issue with creating new file from command line
* Fixed linting error.
* Optimized regularity check as suggested in review
* Created DocumentOpenError Sum Type to switch on in Application
* Forgot cargo fmt
* Update helix-term/src/application.rs
Accept suggestion in review.
Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
* Moved thiserror version configuration to the workspace instead of the individual packages.
---------
Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
We use `which::which` in many crates, so `which` was a separate
dependency across all of them. We can centralize `which` into the
stdx crate so it's easy for all crates to depend on it.
I also moved the rest of `helix-view/src/env.rs` into helix-stdx's
`env` module since it only contained a thin wrapper around `which`
and `std::env`.
Add new theme highlight keys, for setting the colour of the breakpoint
character and the current line at which execution has been paused at.
The two new keys are `ui.highlight.frameline` and `ui.debug.breakpoint`.
Highlight according to those keys, both the line at which debugging
is paused at and the breakpoint indicator.
Add an indicator for the current line at which execution is paused
at, themed by the `ui.debug.active` theme scope. Update various themes
to showcase how the new functionality works.
Better icons are dependent on #2869, and as such will be handled in the
future, once it lands.
Closes: #5952
Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
Add a restart debug session command, which would issue a
[Restart Request][1], if the debugger supports it and a session is
running. It uses the same arguments and requests used to start the
initial session, when recreating it.
It builds upon #5532, making use of the changes to the termination
workflow of a session.
[1]: https://microsoft.github.io/debug-adapter-protocol/specification#Requests_Restart
Closes: #5594
Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
Send a `Disconnect` DAP request if the `Terminated` event is received.
According to the specification, if the debugging session was started by
as `launch`, the debuggee should be terminated alongside the session. If
instead the session was started as `attach`, it should not be disposed of.
This default behaviour can be overriden if the `supportTerminateDebuggee`
capability is supported by the adapter, through the `Disconnect` request
`terminateDebuggee` argument, as described in
[the specification][discon-spec].
This also implies saving the starting command for a debug sessions, in
order to decide which behaviour should be used, as well as validating the
capabilities of the adapter, in order to decide what the disconnect should
do.
An additional change made is handling of the `Exited` event, showing a
message if the exit code is different than `0`, for the user to be aware
off the termination failure.
[discon-spec]: https://microsoft.github.io/debug-adapter-protocol/specification#Requests_Disconnect
Closes: #4674
Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
DAP follows the same strict TypeScript interface syntax as LSP
which states:
> The document uses TypeScript interfaces in strict mode to describe
> these. This means for example that a `null` value has to be explicitly
> listed and that a mandatory property must be listed even if a falsify
> value might exist.
So we have to skip serializing any fields that end in `?` instead
of passing `null`.
* Refactor menu::Item to accomodate external state
Will be useful for storing editor state when reused by pickers.
* Add some type aliases for readability
* Reuse menu::Item trait in picker
This opens the way for merging the menu and picker code in the
future, since a picker is essentially a menu + prompt. More
excitingly, this change will also allow aligning items in the
picker, which would be useful (for example) in the command palette
for aligning the descriptions to the left and the keybinds to
the right in two separate columns.
The item formatting of each picker has been kept as is, even though
there is room for improvement now that we can format the data into
columns, since that is better tackled in a separate PR.
* Rename menu::Item::EditorData to Data
* Call and inline filter_text() in sort_text() completion
* Rename diagnostic picker's Item::Data