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mirror of https://github.com/nboughton/dotfiles synced 2024-11-22 14:51:56 +01:00

added i3 stuff for X session

This commit is contained in:
Nick Boughton 2021-01-18 14:17:28 +00:00
parent 188451f7b1
commit d70f68dd01
13 changed files with 1861 additions and 123 deletions

1
.gitignore vendored

@ -52,3 +52,4 @@ transmission/
pipewire-media-session/ pipewire-media-session/
systemd/ systemd/
gedit/ gedit/
tilix/

@ -77,19 +77,19 @@ scrolling:
font: font:
# Normal (roman) font face # Normal (roman) font face
normal: normal:
family: Roboto Mono family: JetBrains Mono
# The `style` can be specified to pick a specific face. # The `style` can be specified to pick a specific face.
#style: Heavy style: Medium
# Bold font face # Bold font face
# MesloLGM Nerd Font # MesloLGM Nerd Font
bold: bold:
family: Roboto Mono family: JetBrains Mono
style: Bold style: Bold
# Italic font face # Italic font face
italic: italic:
family: Roboto Mono family: JetBrains Mono
style: Italic style: Italic
# Point size # Point size

@ -1,110 +0,0 @@
# -*- conf -*-
font=Roboto mono
# initial-window-size-pixels=700x500 # Or,
# initial-window-size-chars=<COLSxROWS>
# initial-window-mode=windowed
# pad=2x2
# shell=$SHELL (if set, otherwise user's default shell from /etc/passwd)
# term=foot
# login-shell=no
# workers=<number of logical CPUs>
[scrollback]
# lines=1000
# multiplier=3.0
# indicator-position=relative
# indicator-format=
[cursor]
# style=block
color=3b4252 e5e9f0
# blink=no
[mouse]
# hide-when-typing=no
# alternate-scroll-mode=yes
[colors]
alpha=0.95
foreground=d8dee9
background=2e3440
regular0=3b4252 # black
regular1=bf616a # red
regular2=a3be8c # green
regular3=ebcb8b # yellow
regular4=81a1c1 # blue
regular5=b48ead # magenta
regular6=88c0d0 # cyan
regular7=e5e9f0 # white
bright0=4c566a # bright black
bright1=bf616a # bright red
bright2=a3be8c # bright green
bright3=ebcb8b # bright yellow
bright4=81a1c1 # bright blue
bright5=b48ead # bright magenta
bright6=8fbcbb # bright cyan
bright7=eceff4 # bright white
# selection-foreground=<inverse foreground/background>
# selection-background=<inverse foreground/background>
[csd]
# preferred=server
# size=26
# color=<foreground color>
# button-width=26
# button-minimize-color=ff0000ff
# button-maximize-color=ff00ff00
# button-close-color=ffff0000
[key-bindings]
# scrollback-up-page=Shift+Page_Up
# scrollback-up-half-page=none
# scrollback-up-line=none
# scrollback-down-page=Shift+Page_Down
# scrollback-down-half-page=none
# scrollback-down-line=none
# clipboard-copy=Control+Shift+C
# clipboard-paste=Control+Shift+V
# primary-paste=Shift+Insert
# search-start=Control+Shift+R
# font-increase=Control+plus Control+equal Control+KP_Add
# font-decrease=Control+minus Control+KP_Subtract
# font-reset=Control+0 Control+KP_0
# spawn-terminal=Control+Shift+N
# minimize=none
# maximize=none
# fullscreen=none
# pipe-visible=[sh -c "xurls | bemenu | xargs -r firefox"] none
# pipe-scrollback=[sh -c "xurls | bemenu | xargs -r firefox"] none
# pipe-selected=[xargs -r firefox] none
[search-bindings]
# cancel=Control+g Escape
# commit=Return
# find-prev=Control+r
# find-next=Control+s
# cursor-left=Left Control+b
# cursor-left-word=Control+Left Mod1+b
# cursor-right=Right Control+f
# cursor-right-word=Control+Right Mod1+f
# cursor-home=Home Control+a
# cursor-end=End Control+e
# delete-prev=BackSpace
# delete-prev-word=Mod1+BackSpace Control+BackSpace
# delete-next=Delete
# delete-next-word=Mod1+d Control+Delete
# extend-to-word-boundary=Control+w
# extend-to-next-whitespace=Control+Shift+W
[mouse-bindings]
# primary-paste=BTN_MIDDLE
# select-begin=BTN_LEFT
# select-begin-block=Control+BTN_LEFT
# select-extend=BTN_RIGHT
# select-word=BTN_LEFT-2
# select-word-whitespace=Control+BTN_LEFT-2
# select-row=BTN_LEFT-3
[tweak]
allow-overflowing-double-width-glyphs=true

@ -1,7 +1,6 @@
[Settings] [Settings]
gtk-application-prefer-dark-theme=1 gtk-application-prefer-dark-theme=0
gtk-theme-name=NordSur-dark gtk-theme-name=Nordic-darker
#gtk-theme-name=Nordic
gtk-icon-theme-name=Tela-circle-grey-dark gtk-icon-theme-name=Tela-circle-grey-dark
gtk-font-name=Roboto 10 gtk-font-name=Roboto 10
gtk-cursor-theme-name=Adwaita gtk-cursor-theme-name=Adwaita
@ -14,5 +13,5 @@ gtk-enable-event-sounds=1
gtk-enable-input-feedback-sounds=1 gtk-enable-input-feedback-sounds=1
gtk-xft-antialias=1 gtk-xft-antialias=1
gtk-xft-hinting=1 gtk-xft-hinting=1
gtk-xft-hintstyle=hintslight gtk-xft-hintstyle=hintfull
gtk-xft-rgba=rgb gtk-xft-rgba=rgb

198
i3/config Normal file

@ -0,0 +1,198 @@
# This file has been auto-generated by i3-config-wizard(1).
# It will not be overwritten, so edit it as you like.
#
# Should you change your keyboard layout some time, delete
# this file and re-run i3-config-wizard(1).
#
# i3 config file (v4)
#
# Please see https://i3wm.org/docs/userguide.html for a complete reference!
set $mod Mod4
# Font for window titles. Will also be used by the bar unless a different font
# is used in the bar {} block below.
font pango:Roboto 10
# This font is widely installed, provides lots of unicode glyphs, right-to-left
# text rendering and scalability on retina/hidpi displays (thanks to pango).
#font pango:DejaVu Sans Mono 8
exec_always --no-startup-id autotiling
#exec_always --no-startup-id $HOME/.config/polybar/launch.sh
# The combination of xss-lock, nm-applet and pactl is a popular choice, so
# they are included here as an example. Modify as you see fit.
# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the
# screen before suspend. Use loginctl lock-session to lock your screen.
exec --no-startup-id /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1
exec --no-startup-id feh --bg-fill /home/nick/Pictures/Wallpapers/oluit9ej7iu51.png
exec --no-startup-id picom -b -c
exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork
exec --no-startup-id nm-applet
# Use pactl to adjust volume in PulseAudio.
set $refresh_i3status killall -SIGUSR1 i3status
bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +5% && $refresh_i3status
bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -5% && $refresh_i3status
bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status
bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status
# Use Mouse+$mod to drag floating windows to their wanted position
floating_modifier $mod
# start a terminal
bindsym $mod+Return exec tilix
# kill focused window
bindsym $mod+q kill
# start dmenu (a program launcher)
#bindsym $mod+d exec --no-startup-id dmenu_run
# A more modern dmenu replacement is rofi:
bindsym $mod+d exec --no-startup-id "rofi -show drun"
# There also is i3-dmenu-desktop which only displays applications shipping a
# .desktop file. It is a wrapper around dmenu, so you need that installed.
#bindsym $mod+d exec --no-startup-id i3-dmenu-desktop
# change focus
bindsym $mod+Left focus left
bindsym $mod+Down focus down
bindsym $mod+Up focus up
bindsym $mod+Right focus right
# move focused window
bindsym $mod+Shift+Left move left
bindsym $mod+Shift+Down move down
bindsym $mod+Shift+Up move up
bindsym $mod+Shift+Right move right
# split in horizontal orientation
bindsym $mod+h split h
# split in vertical orientation
bindsym $mod+v split v
# enter fullscreen mode for the focused container
bindsym $mod+f fullscreen toggle
# change container layout (stacked, tabbed, toggle split)
bindsym $mod+s layout stacking
bindsym $mod+t layout tabbed
bindsym $mod+e layout toggle split
# toggle tiling / floating
bindsym $mod+Shift+space floating toggle
# change focus between tiling / floating windows
bindsym $mod+space focus mode_toggle
# focus the parent container
bindsym $mod+a focus parent
# focus the child container
#bindsym $mod+d focus child
# Define names for default workspaces for which we configure key bindings later on.
# We use variables to avoid repeating the names in multiple places.
set $ws1 "1"
set $ws2 "2"
set $ws3 "3"
set $ws4 "4"
set $ws5 "5"
set $ws6 "6"
set $ws7 "7"
set $ws8 "8"
set $ws9 "9"
set $ws10 "10"
# switch to workspace
bindsym $mod+1 workspace number $ws1
bindsym $mod+2 workspace number $ws2
bindsym $mod+3 workspace number $ws3
bindsym $mod+4 workspace number $ws4
bindsym $mod+5 workspace number $ws5
bindsym $mod+6 workspace number $ws6
bindsym $mod+7 workspace number $ws7
bindsym $mod+8 workspace number $ws8
bindsym $mod+9 workspace number $ws9
bindsym $mod+0 workspace number $ws10
# move focused container to workspace
bindsym $mod+Shift+1 move container to workspace number $ws1
bindsym $mod+Shift+2 move container to workspace number $ws2
bindsym $mod+Shift+3 move container to workspace number $ws3
bindsym $mod+Shift+4 move container to workspace number $ws4
bindsym $mod+Shift+5 move container to workspace number $ws5
bindsym $mod+Shift+6 move container to workspace number $ws6
bindsym $mod+Shift+7 move container to workspace number $ws7
bindsym $mod+Shift+8 move container to workspace number $ws8
bindsym $mod+Shift+9 move container to workspace number $ws9
bindsym $mod+Shift+0 move container to workspace number $ws10
# reload the configuration file
bindsym $mod+Shift+c reload
# restart i3 inplace (preserves your layout/session, can be used to upgrade i3)
bindsym $mod+Shift+r restart
# exit i3 (logs you out of your X session)
bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'"
# resize window (you can also use the mouse for that)
mode "resize" {
# These bindings trigger as soon as you enter the resize mode
# Pressing left will shrink the windows width.
# Pressing right will grow the windows width.
# Pressing up will shrink the windows height.
# Pressing down will grow the windows height.
bindsym Left resize shrink width 10 px
bindsym Down resize grow height 10 px
bindsym Up resize shrink height 10 px
bindsym Right resize grow width 10 px
# back to normal: Enter or Escape or $mod+r
bindsym Return mode "default"
bindsym Escape mode "default"
bindsym $mod+r mode "default"
}
bindsym $mod+r mode "resize"
gaps inner 20
gaps outer -5
#
# Titlebars
#
default_border none
default_floating_border none
hide_edge_borders smart
#
# Colors #93cee9
#
# class border backgr. text indicator child_border
client.focused #5e81ac #2e3440 #d8dee9 #5e81ac #5e81ac
client.focused_inactive #3b4252 #3b4252 #d8dee9 #4c566a #4c566a
client.unfocused #434c5e #434c5e #d8dee9 #4c566a #4c566a
client.urgent #bf616a #bf616a #d8dee9 #d08770 #d08770
# Start i3bar to display a workspace bar (plus the system information i3status
# finds out, if available)
bar {
status_command i3status
position top
font pango:"Symbols Nerd Font" 8
tray_padding 4
separator_symbol " "
colors {
background #2e3440
statusline #d8dee9
focused_workspace #d8dee9 #5e81ac
active_workspace #d8dee9 #3b4252
inactive_workspace #81a1c1 #2e3440
urgent_workspace #d8dee9 #b48ead
}
}

56
i3status/config Normal file

@ -0,0 +1,56 @@
# i3status configuration file.
# see "man i3status" for documentation.
# It is important that this file is edited as UTF-8.
# The following line should contain a sharp s:
# ß
# If the above line is not correctly displayed, fix your editor first!
general {
colors = true
interval = 2
separator = " "
}
order += "cpu_usage"
order += "memory"
order += "disk /"
order += "disk /home"
order += "battery all"
order += "volume master"
order += "tztime local"
battery all {
format = "%status %percentage %remaining"
status_chr = ""
status_bat = ""
status_unk = "?"
status_full = ""
}
disk "/" {
format = " %percentage_used"
}
disk "/home" {
format = " %percentage_used"
}
cpu_usage {
format = " %usage"
}
memory {
format = " %percentage_used"
threshold_degraded = "1G"
format_degraded = "MEMORY < %available"
}
volume master {
format = " %volume"
format_muted = " %volume"
}
tztime local {
format = "%a %d %b %H:%M"
}

423
picom/picom.conf Normal file

@ -0,0 +1,423 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 20;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -10;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -10;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1.0;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1.0;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

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@ -0,0 +1,423 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

423
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#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 12
# shadow-radius = 12;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -15
# shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -15
# shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1.0
# inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0
# frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = 'glx';
# backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.9; }
dropdown_menu = { opacity = 0.9; }
};

307
polybar/config Normal file

@ -0,0 +1,307 @@
;==========================================================
;
;
; ██████╗ ██████╗ ██╗ ██╗ ██╗██████╗ █████╗ ██████╗
; ██╔══██╗██╔═══██╗██║ ╚██╗ ██╔╝██╔══██╗██╔══██╗██╔══██╗
; ██████╔╝██║ ██║██║ ╚████╔╝ ██████╔╝███████║██████╔╝
; ██╔═══╝ ██║ ██║██║ ╚██╔╝ ██╔══██╗██╔══██║██╔══██╗
; ██║ ╚██████╔╝███████╗██║ ██████╔╝██║ ██║██║ ██║
; ╚═╝ ╚═════╝ ╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝
;
;
; To learn more about how to configure Polybar
; go to https://github.com/polybar/polybar
;
; The README contains a lot of information
;
;==========================================================
[colors]
;background = ${xrdb:color0:#222}
background = #2e3440
background-alt = #3b4252
;foreground = ${xrdb:color7:#222}
foreground = #d8dee9
foreground-alt = #e5e9f0
primary = #5e81ac
secondary = #81a1c1
alert = #bf616a
[bar/mybar]
monitor = ${env:MONITOR:}
width = 100%
height = 24
;offset-x = 1%
;offset-y = 1%
radius = 6.0
fixed-center = true
background = ${colors.background}
foreground = ${colors.foreground}
line-size = 3
line-color = #f00
border-size = 4
border-color = #00000000
padding-left = 0
padding-right = 2
module-margin-left = 1
module-margin-right = 2
font-0 = roboto:fontformat=truetype:size=8:antialias=true;0
font-1 = unifont:fontformat=truetype:size=8:antialias=true;0
font-2 = siji:pixelsize=10;1
modules-left = i3
modules-center = cpu memory date filesystem battery
modules-right = xbacklight pulseaudio powermenu
tray-position = right
tray-padding = 2
;tray-background = #0063ff
;wm-restack = bspwm
;wm-restack = i3
;override-redirect = true
;scroll-up = bspwm-desknext
;scroll-down = bspwm-deskprev
;scroll-up = i3wm-wsnext
;scroll-down = i3wm-wsprev
cursor-click = pointer
cursor-scroll = ns-resize
[module/xwindow]
type = internal/xwindow
label = %title:0:30:...%
[module/xkeyboard]
type = internal/xkeyboard
blacklist-0 = num lock
format-prefix = " "
format-prefix-foreground = ${colors.foreground-alt}
format-prefix-underline = ${colors.secondary}
label-layout = %layout%
label-layout-underline = ${colors.secondary}
label-indicator-padding = 2
label-indicator-margin = 1
label-indicator-background = ${colors.secondary}
label-indicator-underline = ${colors.secondary}
[module/filesystem]
type = internal/fs
interval = 25
mount-0 = /
mount-1 = /home
label-mounted = %mountpoint%: %percentage_used%%
label-unmounted = %mountpoint% not mounted
label-unmounted-foreground = ${colors.foreground-alt}
; Separator in between workspaces
; label-separator = |
[module/i3]
type = internal/i3
format = <label-state> <label-mode>
index-sort = true
wrapping-scroll = false
; Only show workspaces on the same output as the bar
;pin-workspaces = true
label-mode-padding = 2
label-mode-foreground = #000
label-mode-background = ${colors.primary}
; focused = Active workspace on focused monitor
label-focused = %index%
label-focused-background = ${colors.background-alt}
label-focused-underline= ${colors.primary}
label-focused-padding = 2
; unfocused = Inactive workspace on any monitor
label-unfocused = %index%
label-unfocused-padding = 2
; visible = Active workspace on unfocused monitor
label-visible = %index%
label-visible-background = ${self.label-focused-background}
label-visible-underline = ${self.label-focused-underline}
label-visible-padding = ${self.label-focused-padding}
; urgent = Workspace with urgency hint set
label-urgent = %index%
label-urgent-background = ${colors.alert}
label-urgent-padding = 2
; Separator in between workspaces
; label-separator = |
[module/xbacklight]
type = internal/xbacklight
format = <label> <bar>
label = BL
bar-width = 10
bar-indicator = |
bar-indicator-foreground = #fff
bar-indicator-font = 2
bar-fill = ─
bar-fill-font = 2
bar-fill-foreground = #9f78e1
bar-empty = ─
bar-empty-font = 2
bar-empty-foreground = ${colors.foreground-alt}
[module/backlight-acpi]
inherit = module/xbacklight
type = internal/backlight
card = intel_backlight
[module/cpu]
type = internal/cpu
interval = 2
format-prefix = " "
format-prefix-foreground = ${colors.foreground-alt}
;format-underline = #f90000
label = %percentage:2%%
[module/memory]
type = internal/memory
interval = 2
format-prefix = " "
format-prefix-foreground = ${colors.foreground-alt}
;format-underline = #4bffdc
label = %percentage_used%%
[module/date]
type = internal/date
interval = 5
date = "%Y-%m-%d"
date-alt = " %Y-%m-%d"
time = %H:%M
time-alt = %H:%M:%S
;format-prefix = 
format-prefix-foreground = ${colors.foreground-alt}
;format-underline = #0a6cf5
label = %date% %time%
[module/pulseaudio]
type = internal/pulseaudio
format-volume = <label-volume> <bar-volume>
label-volume = VOL %percentage%%
label-volume-foreground = ${root.foreground}
label-muted = 🔇 muted
label-muted-foreground = #666
bar-volume-width = 10
bar-volume-foreground-0 = #55aa55
bar-volume-foreground-1 = #55aa55
bar-volume-foreground-2 = #55aa55
bar-volume-foreground-3 = #55aa55
bar-volume-foreground-4 = #55aa55
bar-volume-foreground-5 = #f5a70a
bar-volume-foreground-6 = #ff5555
bar-volume-gradient = false
bar-volume-indicator = |
bar-volume-indicator-font = 2
bar-volume-fill = ─
bar-volume-fill-font = 2
bar-volume-empty = ─
bar-volume-empty-font = 2
bar-volume-empty-foreground = ${colors.foreground-alt}
[module/battery]
type = internal/battery
battery = BAT0
adapter = AC
full-at = 98
format-charging = <animation-charging> <label-charging>
;format-charging-underline = #ffb52a
format-discharging = <animation-discharging> <label-discharging>
;format-discharging-underline = ${self.format-charging-underline}
format-full-prefix = " "
format-full-prefix-foreground = ${colors.foreground-alt}
;format-full-underline = ${self.format-charging-underline}
ramp-capacity-0 = 
ramp-capacity-1 = 
ramp-capacity-2 = 
ramp-capacity-foreground = ${colors.foreground-alt}
animation-charging-0 = 
animation-charging-1 = 
animation-charging-2 = 
animation-charging-foreground = ${colors.foreground-alt}
animation-charging-framerate = 750
animation-discharging-0 = 
animation-discharging-1 = 
animation-discharging-2 = 
animation-discharging-foreground = ${colors.foreground-alt}
animation-discharging-framerate = 750
[module/powermenu]
type = custom/menu
expand-right = true
format-spacing = 1
label-open = 
label-open-foreground = ${colors.secondary}
label-close =  cancel
label-close-foreground = ${colors.secondary}
label-separator = |
label-separator-foreground = ${colors.foreground-alt}
menu-0-0 = reboot
menu-0-0-exec = menu-open-1
menu-0-1 = power off
menu-0-1-exec = menu-open-2
menu-1-0 = cancel
menu-1-0-exec = menu-open-0
menu-1-1 = reboot
menu-1-1-exec = sudo reboot
menu-2-0 = power off
menu-2-0-exec = sudo poweroff
menu-2-1 = cancel
menu-2-1-exec = menu-open-0
[settings]
screenchange-reload = true
;compositing-background = xor
;compositing-background = screen
;compositing-foreground = source
;compositing-border = over
;pseudo-transparency = false
[global/wm]
margin-top = 5
margin-bottom = 5
; vim:ft=dosini

18
polybar/launch.sh Executable file

@ -0,0 +1,18 @@
#!/bin/bash
# Terminate already running bar instances
killall -q polybar
# Wait until the processes have been shut down
while pgrep -u $UID -x polybar >/dev/null; do sleep 1; done
# Launch Polybar, using default config location ~/.config/polybar/config
if type "xrandr"; then
for m in $(xrandr --query | grep " connected" | cut -d" " -f1); do
MONITOR=$m polybar --reload mybar &
done
else
polybar --reload mybar &
fi
echo "Polybar launched..."

1
rofi/config Normal file

@ -0,0 +1 @@
rofi.theme: /usr/share/rofi/themes/Arc-Dark.rasi

@ -14,7 +14,7 @@ input "1739:32402:DELL0767:00_06CB:7E92_Touchpad" {
set $mod Mod4 set $mod Mod4
# Your preferred terminal emulator # Your preferred terminal emulator
set $term foot set $term alacritty
# Your preferred application launcher # Your preferred application launcher
set $menu wofi -c ~/.config/wofi/config -s ~/.config/wofi/style.css -I set $menu wofi -c ~/.config/wofi/config -s ~/.config/wofi/style.css -I
@ -22,7 +22,7 @@ set $menu wofi -c ~/.config/wofi/config -s ~/.config/wofi/style.css -I
### Gnome settings ### Gnome settings
set $gnome-schema org.gnome.desktop.interface set $gnome-schema org.gnome.desktop.interface
exec_always { exec_always {
gsettings set $gnome-schema gtk-theme 'NordSur-dark' gsettings set $gnome-schema gtk-theme 'Nordic-darker'
gsettings set $gnome-schema icon-theme 'Tela-circle-grey-dark' gsettings set $gnome-schema icon-theme 'Tela-circle-grey-dark'
gsettings set $gnome-schema font-name 'Roboto 10' gsettings set $gnome-schema font-name 'Roboto 10'
gsettings set $gnome-schema monospace-font-name 'Roboto Mono 10' gsettings set $gnome-schema monospace-font-name 'Roboto Mono 10'
@ -49,7 +49,7 @@ exec swayidle -w \
exec ~/.azotebg exec ~/.azotebg
exec /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1 exec /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1
exec mako exec mako
exec autotiling exec persway -a -o 1
exec nm-applet --indicator exec nm-applet --indicator
exec gammastep-indicator exec gammastep-indicator
exec insync start exec insync start
@ -65,7 +65,6 @@ for_window [app_id=ranger] floating enable
for_window [app_id=transmission-gtk] floating enable for_window [app_id=transmission-gtk] floating enable
for_window [app_id=io.github.celluloid_player.Celluloid] floating enable for_window [app_id=io.github.celluloid_player.Celluloid] floating enable
for_window [app_id=Alacritty] floating enable for_window [app_id=Alacritty] floating enable
for_window [app_id=foot] floating enable
for_window [app_id=zenity] floating enable for_window [app_id=zenity] floating enable
for_window [app_id="apostrophe" title="Export"] floating enable for_window [app_id="apostrophe" title="Export"] floating enable
#for_window [app_id=".*"] floating enable #for_window [app_id=".*"] floating enable
@ -79,7 +78,7 @@ for_window [app_id=".*"] border pixel 4
bindsym $mod+Return exec $term bindsym $mod+Return exec $term
# Kill focused window # Kill focused window
bindsym $mod+Shift+q kill bindsym $mod+q kill
# Start your launcher # Start your launcher
bindsym $mod+d exec $menu bindsym $mod+d exec $menu