surtur
ea3d57acd8
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also add comments to methods explaining what they're supposed to do.
200 lines
5.3 KiB
Go
200 lines
5.3 KiB
Go
// Copyright 2022 wanderer <a_mirre at utb dot cz>
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// SPDX-License-Identifier: GPL-3.0-or-later
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package algo
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import (
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"fmt"
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"log"
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"os"
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"sort"
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"time"
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"git.dotya.ml/wanderer/math-optim/bench"
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"git.dotya.ml/wanderer/math-optim/stats"
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"golang.org/x/exp/rand"
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"gonum.org/v1/gonum/stat/distuv"
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)
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func getRandomSearchLogPrefix() string {
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return " *** random search:"
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}
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func fmtRandomSearchOut(input string) string {
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return getRandomSearchLogPrefix() + " " + input
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}
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func printRandomSearch(input string) {
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if _, err := fmt.Fprintln(os.Stderr, fmtRandomSearchOut(input)); err != nil {
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fmt.Fprintf(
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os.Stdout,
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getRandomSearchLogPrefix(),
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"error while printing to stderr: %q\n * original message was: %q",
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err, input,
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)
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}
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}
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func genValsRandomSearch(dimens uint, vals []float64, uniform *distuv.Uniform) {
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for i := uint(0); i < dimens; i++ {
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// using Uniform.Rand from gonum's stat/distuv package.
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// https://pkg.go.dev/gonum.org/v1/gonum/stat/distuv#Uniform.Rand
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// boundaries are already set at this point.
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vals[i] = uniform.Rand()
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}
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}
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// singleRandomSearch performs a single iteration of the 'RandomSearch' algorithm.
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// it takes a couple of arguments:
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// * dimens uint: number of dimensions of the objective function
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// * f func([]float64) float64: bench func to execute (see Functions map in
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// bench/functions.go)
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// * uniformDist distuv.Uniform: uniform distribution representation with
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// the min/max bounds already set to function-specific limits.
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func singleRandomSearch(dimens uint, f func([]float64) float64, uniformDist distuv.Uniform) ([]float64, float64) {
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vals := make([]float64, dimens)
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genValsRandomSearch(dimens, vals, &uniformDist)
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// result of the bench function.
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res := f(vals)
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return vals, res
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}
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func RandomSearchNG(maxFES, benchMinIters int, theD []int, benchFunc string, ch chan []stats.Stats) {
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// perform basic sanity checks.
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if maxFES <= 0 {
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log.Fatalln(fmtRandomSearchOut("maxFES cannot be <= 0, bailing"))
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} else if benchMinIters <= 0 {
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log.Fatalln(fmtRandomSearchOut("benchMinIters cannot be <= 0, bailing"))
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} else if _, ok := bench.Functions[benchFunc]; !ok {
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log.Fatalln(fmtRandomSearchOut(
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"unknown benchFunc used: '" + benchFunc + "', bailing",
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))
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}
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for i := range theD {
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if theD[i] <= 0 {
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log.Fatalln(fmtRandomSearchOut(" no dimension in D can be <= 0, bailing"))
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}
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}
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// use func-local vars.
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var (
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fes int
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localD []int
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minIters int
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randomSearchStats []stats.Stats
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)
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fes = maxFES
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localD = theD
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minIters = benchMinIters
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// create a continuous uniform distribution representation.
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uniformDist := &distuv.Uniform{
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Src: rand.NewSource(uint64(
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time.Now().
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UnixNano(),
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)),
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}
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rsMeans := &stats.AlgoBenchMean{
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Algo: "Random Search",
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BenchMeans: make([]stats.BenchMean, 0, len(localD)),
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}
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// iterate over whatever was passed to us with theD - dimens slice.
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for _, dimens := range localD {
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randomSearchStatDimX := &stats.Stats{
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Algo: "Random Search",
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Dimens: dimens,
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Iterations: minIters,
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Generations: fes,
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}
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funcStats := &stats.FuncStats{BenchName: benchFunc}
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benchFuncParams := bench.FunctionParams[benchFunc]
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dimXMean := &stats.BenchMean{
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Bench: benchFunc,
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Dimens: dimens,
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Iterations: minIters,
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Generations: fes,
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// not applicable to Random Search...
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Neighbours: -1,
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}
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// set min/max bounds.
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uniformDist.Min = benchFuncParams.Min()
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uniformDist.Max = benchFuncParams.Max()
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printRandomSearch("running bench \"" + benchFunc + "\" for " +
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fmt.Sprint(randomSearchStatDimX.Dimens) + "D")
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funcStats.BenchResults = make([]stats.BenchRound, minIters)
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// perform the while dance 'minIters' times for "statistical relevance"
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for iter := 0; iter < minIters; iter++ {
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// have a fresh bestResult for each of the 'minIters' runs.
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var bestResult float64
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// set current iteration in funcStats.
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funcStats.BenchResults[iter].Iteration = iter
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// run the benchmarking function 'fes' times.
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for i := 0; i < fes; i++ {
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_, r := singleRandomSearch(
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uint(dimens),
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bench.Functions[benchFunc],
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*uniformDist,
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)
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// is a switch efficient, or should an if statement be used..?
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// TODO(me): perhaps benchmark this...
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switch i {
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case 0:
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// if it's our first, bestResult is the result we just got.
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bestResult = r
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default:
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// since we're minimising, the lower 'r' is the better.
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if r < bestResult {
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bestResult = r
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}
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}
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// save the 'best' result, since we only care about those.
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funcStats.BenchResults[iter].Results = append(
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funcStats.BenchResults[iter].Results,
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bestResult,
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)
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}
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}
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// get mean vals.
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dimXMean.MeanVals = stats.GetMeanVals(funcStats.BenchResults, fes)
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// save to funcStats, too.
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funcStats.MeanVals = dimXMean.MeanVals
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// save cumulative results of 'minIters' runs.
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randomSearchStatDimX.BenchFuncStats = append(
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randomSearchStatDimX.BenchFuncStats,
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*funcStats,
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)
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// save stats for each dimension to a stats slice.
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randomSearchStats = append(randomSearchStats, *randomSearchStatDimX)
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// save to AlgoMeans
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rsMeans.BenchMeans = append(rsMeans.BenchMeans, *dimXMean)
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}
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sort.Sort(rsMeans)
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// export AlgoMeans.
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mu.Lock()
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meanStats.AlgoMeans = append(meanStats.AlgoMeans, *rsMeans)
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mu.Unlock()
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ch <- randomSearchStats
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}
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