189 lines
5.9 KiB
Go
189 lines
5.9 KiB
Go
package slinguist
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import (
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"math"
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"path/filepath"
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"strings"
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)
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// OtherLanguage is used as a zero value when a function can not return a specific language.
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const OtherLanguage = "Other"
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// Strategy type fix the signature for the functions that can be used as a strategy.
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type Strategy func(filename string, content []byte) (languages []string)
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var strategies = []Strategy{
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GetLanguagesByModeline,
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GetLanguagesByFilename,
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GetLanguagesByShebang,
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GetLanguagesByExtension,
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GetLanguagesByContent,
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}
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// GetLanguage applies a sequence of strategies based on the given filename and content
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// to find out the most probably language to return.
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func GetLanguage(filename string, content []byte) string {
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candidates := map[string]float64{}
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for _, strategy := range strategies {
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languages := strategy(filename, content)
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if len(languages) == 1 {
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return languages[0]
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}
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if len(languages) > 0 {
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for _, language := range languages {
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candidates[language]++
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}
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}
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}
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if len(candidates) == 0 {
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return OtherLanguage
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}
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lang := GetLanguageByClassifier(content, candidates, nil)
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return lang
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}
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// GetLanguageByModeline returns the language of the given content looking for the modeline,
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// and safe to indicate the sureness of returned language.
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func GetLanguageByModeline(content []byte) (lang string, safe bool) {
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return getLangAndSafe("", content, GetLanguagesByModeline)
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}
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// GetLanguageByFilename returns a language based on the given filename, and safe to indicate
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// the sureness of returned language.
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func GetLanguageByFilename(filename string) (lang string, safe bool) {
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return getLangAndSafe(filename, nil, GetLanguagesByFilename)
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}
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// GetLanguagesByFilename returns a slice of possible languages for the given filename, content will be ignored.
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// It accomplish the signature to be a Strategy type.
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func GetLanguagesByFilename(filename string, content []byte) []string {
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return languagesByFilename[filename]
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}
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// GetLanguageByShebang returns the language of the given content looking for the shebang line,
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// and safe to indicate the sureness of returned language.
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func GetLanguageByShebang(content []byte) (lang string, safe bool) {
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return getLangAndSafe("", content, GetLanguagesByShebang)
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}
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// GetLanguageByExtension returns a language based on the given filename, and safe to indicate
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// the sureness of returned language.
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func GetLanguageByExtension(filename string) (lang string, safe bool) {
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return getLangAndSafe(filename, nil, GetLanguagesByExtension)
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}
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// GetLanguagesByExtension returns a slice of possible languages for the given filename, content will be ignored.
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// It accomplish the signature to be a Strategy type.
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func GetLanguagesByExtension(filename string, content []byte) []string {
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ext := strings.ToLower(filepath.Ext(filename))
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return languagesByExtension[ext]
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}
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// GetLanguageByContent returns a language based on the filename and heuristics applies to the content,
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// and safe to indicate the sureness of returned language.
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func GetLanguageByContent(filename string, content []byte) (lang string, safe bool) {
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return getLangAndSafe(filename, content, GetLanguagesByContent)
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}
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// GetLanguagesByContent returns a slice of possible languages for the given content, filename will be ignored.
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// It accomplish the signature to be a Strategy type.
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func GetLanguagesByContent(filename string, content []byte) []string {
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ext := strings.ToLower(filepath.Ext(filename))
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fnMatcher, ok := contentMatchers[ext]
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if !ok {
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return nil
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}
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return fnMatcher(content)
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}
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func getLangAndSafe(filename string, content []byte, getLanguageByStrategy Strategy) (lang string, safe bool) {
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languages := getLanguageByStrategy(filename, content)
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if len(languages) == 0 {
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lang = OtherLanguage
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return
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}
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lang = languages[0]
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safe = len(languages) == 1
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return
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}
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// GetLanguageByClassifier takes in a content and a list of candidates, and apply the classifier's Classify method to
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// get the most probably language. If classifier is null then DefaultClassfier will be used. If there aren't candidates
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// OtherLanguage is returned.
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func GetLanguageByClassifier(content []byte, candidates map[string]float64, classifier Classifier) string {
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scores := GetLanguagesByClassifier(content, candidates, classifier)
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if len(scores) == 0 {
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return OtherLanguage
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}
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return getLangugeHigherScore(scores)
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}
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func getLangugeHigherScore(scores map[string]float64) string {
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var language string
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higher := -math.MaxFloat64
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for lang, score := range scores {
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if higher < score {
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language = lang
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higher = score
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}
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}
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return language
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}
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// GetLanguagesByClassifier returns a map of possible languages as keys and a score as value based on content and candidates. The values can be ordered
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// with the highest value as the most probably language. If classifier is null then DefaultClassfier will be used.
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func GetLanguagesByClassifier(content []byte, candidates map[string]float64, classifier Classifier) map[string]float64 {
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if classifier == nil {
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classifier = DefaultClassifier
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}
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return classifier.Classify(content, candidates)
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}
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// GetLanguageExtensions returns the different extensions being used by the language.
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func GetLanguageExtensions(language string) []string {
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return extensionsByLanguage[language]
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}
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// Type represent language's type. Either data, programming, markup, prose, or unknown.
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type Type int
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// Type's values.
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const (
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Unknown Type = iota
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Data
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Programming
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Markup
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Prose
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)
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// GetLanguageType returns the given language's type.
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func GetLanguageType(language string) (langType Type) {
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langType, ok := languagesType[language]
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if !ok {
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langType = Unknown
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}
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return langType
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}
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// GetLanguageByAlias returns either the language related to the given alias and ok set to true
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// or Otherlanguage and ok set to false if the alias is not recognized.
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func GetLanguageByAlias(alias string) (lang string, ok bool) {
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a := strings.Split(alias, `,`)[0]
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a = strings.ToLower(a)
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lang, ok = languagesByAlias[a]
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if !ok {
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lang = OtherLanguage
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}
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return
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}
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