mirror of
https://github.com/BLAKE3-team/BLAKE3
synced 2024-09-24 15:20:42 +02:00
120 lines
4.1 KiB
Rust
120 lines
4.1 KiB
Rust
use std::env;
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fn defined(var: &str) -> bool {
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env::var_os(var).is_some()
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}
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fn target_components() -> Vec<String> {
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let target = env::var("TARGET").unwrap();
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target.split("-").map(|s| s.to_string()).collect()
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}
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// This is the full current list of x86 targets supported by Rustc. The C
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// dispatch code uses
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// #if defined(__x86_64__) || defined(__i386__) || defined(_M_IX86) || defined(_M_X64)
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// so this needs to be somewhat broad to match. These bindings are mainly for
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// testing, so it's not the end of the world if this misses some obscure *86
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// platform somehow.
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fn is_x86() -> bool {
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target_components()[0] == "x86_64"
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|| target_components()[0] == "i386"
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|| target_components()[0] == "i586"
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|| target_components()[0] == "i686"
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}
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fn is_armv7() -> bool {
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target_components()[0] == "armv7"
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}
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// Windows targets may be using the MSVC toolchain or the GNU toolchain. The
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// right compiler flags to use depend on the toolchain. (And we don't want to
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// use flag_if_supported, because we don't want features to be silently
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// disabled by old compilers.)
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fn is_windows_msvc() -> bool {
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// Some targets are only two components long, so check in steps.
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target_components()[1] == "pc"
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&& target_components()[2] == "windows"
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&& target_components()[3] == "msvc"
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}
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fn new_build() -> cc::Build {
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let mut build = cc::Build::new();
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if !is_windows_msvc() {
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build.flag("-std=c11");
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}
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build
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}
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut base_build = new_build();
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base_build.file("../blake3.c");
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base_build.file("../blake3_dispatch.c");
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base_build.file("../blake3_portable.c");
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base_build.compile("blake3_c_base");
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if is_x86() {
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let mut sse41_build = new_build();
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sse41_build.file("../blake3_sse41.c");
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if is_windows_msvc() {
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// /arch:SSE2 is the default on x86 and undefined on x86_64:
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// https://docs.microsoft.com/en-us/cpp/build/reference/arch-x86
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// It also includes SSE4.1 intrisincs:
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// https://stackoverflow.com/a/32183222/823869
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} else {
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sse41_build.flag("-msse4.1");
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}
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sse41_build.compile("blake3_c_sse41");
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let mut avx2_build = new_build();
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avx2_build.file("../blake3_avx2.c");
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if is_windows_msvc() {
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avx2_build.flag("/arch:AVX2");
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} else {
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avx2_build.flag("-mavx2");
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}
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avx2_build.compile("blake3_c_avx2");
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let mut avx512_build = new_build();
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avx512_build.file("../blake3_avx512.c");
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if is_windows_msvc() {
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avx512_build.flag("/arch:AVX512");
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} else {
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avx512_build.flag("-mavx512f");
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avx512_build.flag("-mavx512vl");
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}
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avx512_build.compile("blake3_c_avx512");
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}
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// We only build NEON code here if 1) it's requested and 2) the root crate
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// is not already building it. The only time this will really happen is if
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// you build this crate by hand with the "neon" feature for some reason.
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if defined("CARGO_FEATURE_NEON") {
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let mut neon_build = new_build();
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neon_build.file("../blake3_neon.c");
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// ARMv7 platforms that support NEON generally need the following
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// flags. AArch64 supports NEON by default and does not support -mpfu.
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if is_armv7() {
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neon_build.flag("-mfpu=neon-vfpv4");
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neon_build.flag("-mfloat-abi=hard");
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}
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neon_build.compile("blake3_c_neon");
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}
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// The `cc` crate does not automatically emit rerun-if directives for the
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// environment variables it supports, in particular for $CC. We expect to
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// do a lot of benchmarking across different compilers, so we explicitly
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// add the variables that we're likely to need.
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println!("cargo:rerun-if-env-changed=CC");
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println!("cargo:rerun-if-env-changed=CFLAGS");
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// Ditto for source files, though these shouldn't change as often.
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for file in std::fs::read_dir("..")? {
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println!(
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"cargo:rerun-if-changed={}",
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file?.path().to_str().expect("utf-8")
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);
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}
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Ok(())
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}
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