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BLAKE3/c/blake3.h
Jack O'Connor 4d6dfc4eed version 1.1.0
Changes since 1.0.0:
- The NEON implementation is now enabled by default on AArch64 targets.
  Previously it was disabled without the "neon" Cargo feature in Rust or
  the "BLAKE3_USE_NEON=1" preprocessor flag in C. This is still the case
  on ARM targets other than AArch64, because of the lack of dynamic CPU
  feature detection on ARM. Contributed by @rsdy.
- The previous change leads to some build incompatibilities,
  particularly in C. If you build the C implementation for AArch64
  targets, you now need to include blake3_neon.c, or else you'll get a
  linker error like "undefined reference to `blake3_hash_many_neon'". If
  you don't want the NEON implementation, you need to explicitly set
  "BLAKE3_USE_NEON=0". On the Rust side, AArch64 targets now require the
  C toolchain by default. build.rs includes workarounds for missing or
  very old C compilers for x86, but it doesn't currently include such
  workarounds for AArch64. If we hear about build breaks related to
  this, we can add more workarounds as appropriate.
- C-specific Git tags ("c-0.3.7" etc.) have been removed, and all the
  projects in this repo (Rust "blake3", Rust "b3sum", and the C
  implementation) will continue to be versioned in lockstep for the
  foreseeable future.
2021-10-21 17:23:51 -04:00

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1.9 KiB
C

#ifndef BLAKE3_H
#define BLAKE3_H
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define BLAKE3_VERSION_STRING "1.1.0"
#define BLAKE3_KEY_LEN 32
#define BLAKE3_OUT_LEN 32
#define BLAKE3_BLOCK_LEN 64
#define BLAKE3_CHUNK_LEN 1024
#define BLAKE3_MAX_DEPTH 54
// This struct is a private implementation detail. It has to be here because
// it's part of blake3_hasher below.
typedef struct {
uint32_t cv[8];
uint64_t chunk_counter;
uint8_t buf[BLAKE3_BLOCK_LEN];
uint8_t buf_len;
uint8_t blocks_compressed;
uint8_t flags;
} blake3_chunk_state;
typedef struct {
uint32_t key[8];
blake3_chunk_state chunk;
uint8_t cv_stack_len;
// The stack size is MAX_DEPTH + 1 because we do lazy merging. For example,
// with 7 chunks, we have 3 entries in the stack. Adding an 8th chunk
// requires a 4th entry, rather than merging everything down to 1, because we
// don't know whether more input is coming. This is different from how the
// reference implementation does things.
uint8_t cv_stack[(BLAKE3_MAX_DEPTH + 1) * BLAKE3_OUT_LEN];
} blake3_hasher;
const char *blake3_version(void);
void blake3_hasher_init(blake3_hasher *self);
void blake3_hasher_init_keyed(blake3_hasher *self,
const uint8_t key[BLAKE3_KEY_LEN]);
void blake3_hasher_init_derive_key(blake3_hasher *self, const char *context);
void blake3_hasher_init_derive_key_raw(blake3_hasher *self, const void *context,
size_t context_len);
void blake3_hasher_update(blake3_hasher *self, const void *input,
size_t input_len);
void blake3_hasher_finalize(const blake3_hasher *self, uint8_t *out,
size_t out_len);
void blake3_hasher_finalize_seek(const blake3_hasher *self, uint64_t seek,
uint8_t *out, size_t out_len);
#ifdef __cplusplus
}
#endif
#endif /* BLAKE3_H */