mirror of
git://git.code.sf.net/p/zsh/code
synced 2024-11-19 13:33:52 +01:00
244 lines
5.3 KiB
Plaintext
244 lines
5.3 KiB
Plaintext
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# Someone once accused zsh of not being as complete as Emacs, because it
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# lacks Tetris and an adventure game.
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#
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# autoload -U tetris
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# zle -N tetris
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# bindkey '...' tetris
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emulate -L zsh
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tetris_hsz=11
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tetris_vsz=20
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typeset -ga tetris_shapes
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tetris_shapes=(
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0x0f00 0x4444 0x0f00 0x4444
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0x4e00 0x4c40 0x0e40 0x4640
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0x6600 0x6600 0x6600 0x6600
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0x4620 0x6c00 0x4620 0x6c00
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0x2640 0x6300 0x2640 0x6300
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0x6440 0x8e00 0x44c0 0x0e20
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0xc440 0x0e80 0x4460 0x2e00
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)
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typeset -gA tetris_rotations
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tetris_rotations=(
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0x0f00 0x4444 0x4444 0x0f00
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0x4e00 0x4c40 0x4c40 0x0e40 0x0e40 0x4640 0x4640 0x4e00
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0x6600 0x6600
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0x4620 0x6c00 0x6c00 0x4620
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0x2640 0x6300 0x6300 0x2640
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0x6440 0x8e00 0x8e00 0x44c0 0x44c0 0x0e20 0x0e20 0x6440
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0xc440 0x0e80 0x0e80 0x4460 0x4460 0x2e00 0x2e00 0xc440
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)
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tetris_blankline=
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for ((tetris_i=tetris_hsz; tetris_i--; )); do
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tetris_blankline="$tetris_blankline "
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done
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tetris_blankboard=
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for ((tetris_i=tetris_vsz; tetris_i--; )); do
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tetris_blankboard="$tetris_blankboard$tetris_blankline"
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done
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bindkey -N tetris
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bindkey -R -M tetris '\000-\377' tetris-timeout
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for ((tetris_i=256; tetris_i--; )); do
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bindkey -M tetris 'T\'$(([##8]tetris_i)) tetris-timeout
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done
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bindkey -M tetris Ta tetris-left
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bindkey -M tetris Tj tetris-left
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bindkey -M tetris Ts tetris-rotate
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bindkey -M tetris Tk tetris-rotate
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bindkey -M tetris Td tetris-right
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bindkey -M tetris Tl tetris-right
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bindkey -M tetris 'T ' tetris-drop
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bindkey -M tetris Tq tetris-quit
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unset tetris_board tetris_score
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zle -N tetris
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function tetris {
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emulate -L zsh
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if ! zle; then
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print -u2 "Use M-x tetris RET to play tetris."
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return 2
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fi
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tetris_saved_state="BUFFER=${BUFFER:q};CURSOR=${CURSOR:q};MARK=${MARK:q};zle -K ${KEYMAP:q}"
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tetris_speed=$((100.0/KEYTIMEOUT))
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zle -K tetris
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if [[ ${tetris_board+set} == set ]]; then
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tetris-timeout
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else
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tetris_board=$tetris_blankboard
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tetris_score=0
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tetris-new-block
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fi
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}
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function tetris-new-block {
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emulate -L zsh
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tetris_block=$tetris_shapes[1+RANDOM%$#tetris_shapes]
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tetris_block_y=0
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tetris_block_x=4
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if ! tetris-block-fits; then
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tetris-place-block "#"
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tetris-render-screen
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unset tetris_board tetris_score
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tetris-quit
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return
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fi
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tetris-place-block "*"
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tetris-timed-move
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}
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zle -N tetris-left
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function tetris-left {
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emulate -L zsh
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tetris-place-block " "
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(( tetris_block_x-- ))
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tetris-block-fits || (( tetris_block_x++ ))
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tetris-place-block "*"
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tetris-timeout
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}
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zle -N tetris-right
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function tetris-right {
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emulate -L zsh
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tetris-place-block " "
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(( tetris_block_x++ ))
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tetris-block-fits || (( tetris_block_x-- ))
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tetris-place-block "*"
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tetris-timeout
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}
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zle -N tetris-rotate
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function tetris-rotate {
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emulate -L zsh
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tetris-place-block " "
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local save_block=$tetris_block
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tetris_block=$tetris_rotations[$tetris_block]
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tetris-block-fits || tetris_block=$save_block
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tetris-place-block "*"
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tetris-timeout
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}
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zle -N tetris-drop
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function tetris-drop {
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emulate -L zsh
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tetris-place-block " "
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((tetris_block_y++))
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while tetris-block-fits; do
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((tetris_block_y++))
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done
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((tetris_block_y--))
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tetris-block-dropped
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}
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zle -N tetris-timeout
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function tetris-timeout {
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emulate -L zsh
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tetris-place-block " "
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((tetris_block_y++))
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if tetris-block-fits; then
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tetris-place-block "*"
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tetris-timed-move
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return
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fi
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((tetris_block_y--))
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tetris-block-dropped
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}
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function tetris-block-dropped {
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emulate -L zsh
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tetris-place-block "O"
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local fl=${tetris_blankline// /O} i=$((tetris_block_y*tetris_hsz)) y
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for ((y=0; y!=4; y++)); do
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if [[ $tetris_board[i+1,i+tetris_hsz] == $fl ]]; then
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tetris_board[i+1,i+tetris_hsz]=
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tetris_board=$tetris_blankline$tetris_board
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((tetris_score++))
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fi
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((i += tetris_hsz))
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done
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tetris-new-block
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}
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function tetris-block-fits {
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emulate -L zsh
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local y x i=$((1+tetris_block_y*tetris_hsz+tetris_block_x)) b=0x8000
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for ((y=0; y!=4; y++)); do
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for ((x=0; x!=4; x++)); do
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if ((tetris_block&b)); then
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((x+tetris_block_x >= 0)) || return 1
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((x+tetris_block_x < tetris_hsz)) || return 1
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((y+tetris_block_y >= 0)) || return 1
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((y+tetris_block_y < tetris_vsz)) || return 1
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[[ $tetris_board[i] == " " ]] || return 1
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fi
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((b >>= 1))
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((i++))
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done
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((i+=tetris_hsz-4))
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done
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return 0
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}
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function tetris-place-block {
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emulate -L zsh
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local y x i=$((1+tetris_block_y*tetris_hsz+tetris_block_x)) b=0x8000
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for ((y=0; y!=4; y++)); do
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for ((x=0; x!=4; x++)); do
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((tetris_block&b)) && tetris_board[i]=$1
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((b >>= 1))
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((i++))
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done
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((i+=tetris_hsz-4))
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done
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}
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function tetris-timed-move {
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emulate -L zsh
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tetris-render-screen
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LBUFFER=
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RBUFFER=$'\n'$tetris_screen
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zle -R
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zle -U T
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}
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function tetris-render-screen {
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emulate -L zsh
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setopt extendedglob
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local s i extras
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extras=(
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"Score: $tetris_score"
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""
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"Game parameters: ${tetris_hsz}x$tetris_vsz, ${tetris_speed}Hz"
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""
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"Keys: left: a j"
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" rotate: s k"
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" right: d l"
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" drop: space"
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" quit: q"
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)
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for ((i=0; i!=tetris_vsz; i++)); do
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s="$s|${${${${${tetris_board[1+i*tetris_hsz,(i+1)*tetris_hsz]}//O/()}//\*/**}// / }//\#/##}|"${extras[1]+ $extras[1]}$'\n'
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extras[1]=()
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done
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s="$s+${tetris_blankline// /--}+"
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tetris_screen=$s
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}
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zle -N tetris-quit
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function tetris-quit {
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emulate -L zsh
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if [[ ! -o always_last_prompt ]]; then
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BUFFER=
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zle -M $tetris_screen
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fi
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eval $tetris_saved_state
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if [[ -o always_last_prompt ]]; then
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zle -M $tetris_screen
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fi
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}
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tetris "$@"
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