// // You can also put 'comptime' before a function parameter to // enforce that the argument passed to the function must be known // at compile time. We've actually been using a function like // this the entire time, std.debug.print(): // // fn print(comptime fmt: []const u8, args: anytype) void // // Notice that the format string parameter 'fmt' is marked as // 'comptime'. One of the neat benefits of this is that the // format string can be checked for errors at compile time rather // than crashing at runtime. // // (The actual formatting is done by std.fmt.format() and it // contains a complete format string parser that runs entirely at // compile time!) // const print = @import("std").debug.print; // This struct is the model of a model boat. We can transform it // to any scale we would like: 1:2 is half-size, 1:32 is // thirty-two times smaller than the real thing, and so forth. const Schooner = struct { name: []const u8, scale: u32 = 1, hull_length: u32 = 143, bowsprit_length: u32 = 34, mainmast_height: u32 = 95, fn scaleMe(self: *Schooner, comptime scale: u32) void { comptime var my_scale = scale; // We did something neat here: we've anticipated the // possibility of accidentally attempting to create a // scale of 1:0. Rather than having this result in a // divide-by-zero error at runtime, we've turned this // into a compile error. // // This is probably the correct solution most of the // time. But our model boat model program is very casual // and we just want it to "do what I mean" and keep // working. // // Please change this so that it sets a 0 scale to 1 // instead. if (my_scale == 0) @compileError("Scale 1:0 is not valid!"); self.scale = my_scale; self.hull_length /= my_scale; self.bowsprit_length /= my_scale; self.mainmast_height /= my_scale; } fn printMe(self: Schooner) void { print("{s} (1:{}, {} x {})\n", .{ self.name, self.scale, self.hull_length, self.mainmast_height, }); } }; pub fn main() void { var whale = Schooner{ .name = "Whale" }; var shark = Schooner{ .name = "Shark" }; var minnow = Schooner{ .name = "Minnow" }; // Hey, we can't just pass this runtime variable as an // argument to the scaleMe() method. What would let us do // that? var scale: u32 = undefined; scale = 32; // 1:32 scale minnow.scaleMe(scale); minnow.printMe(); scale -= 16; // 1:16 scale shark.scaleMe(scale); shark.printMe(); scale -= 16; // 1:0 scale (oops, but DON'T FIX THIS!) whale.scaleMe(scale); whale.printMe(); } // // Going deeper: // // What would happen if you DID attempt to build a model in the // scale of 1:0? // // A) You're already done! // B) You would suffer a mental divide-by-zero error. // C) You would construct a singularity and destroy the // planet. // // And how about a model in the scale of 0:1? // // A) You're already done! // B) You'd arrange nothing carefully into the form of the // original nothing but infinitely larger. // C) You would construct a singularity and destroy the // planet. // // Answers can be found on the back of the Ziglings packaging.