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dev.1711 - switched to multi-object-for-loops

This commit is contained in:
Chris Boesch 2023-02-21 21:43:40 +01:00
parent 171248096d
commit cad9de0158
9 changed files with 18 additions and 16 deletions

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@ -42,7 +42,7 @@ Verify the installation and build number of `zig` like so:
```bash
$ zig version
0.11.0-dev.1650+xxxxxxxxx
0.11.0-dev.11711+xxxxxxxxx
```
Clone this repository with Git:
@ -82,7 +82,8 @@ about input:
### Version Changes
Version-0.11.0-dev.1650+xxxxxxxxx
Version-0.11.0-dev.11711+xxxxxxxxx
* *2023-02-21* zig 0.11.0-dev.1711 - changes in `for loops` - new: Multi Object For Loops + Struct-of-Arrays
* *2023-02-12* zig 0.11.0-dev.1638 - changes in `std.Build` cache_root now returns a directory struct
* *2023-02-04* zig 0.11.0-dev.1568 - changes in `std.Build` (combine `std.build` and `std.build.Builder` into `std.Build`)
* *2023-01-14* zig 0.11.0-dev.1302 - changes in `@addWithOverflow` (now returns a tuple) and `@typeInfo`; temporary disabled async functionality

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@ -8,7 +8,7 @@ const print = std.debug.print;
// When changing this version, be sure to also update README.md in two places:
// 1) Getting Started
// 2) Version Changes
const needed_version = std.SemanticVersion.parse("0.11.0-dev.1650") catch unreachable;
const needed_version = std.SemanticVersion.parse("0.11.0-dev.1711") catch unreachable;
const Exercise = struct {
/// main_file must have the format key_name.zig.

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@ -1,8 +1,9 @@
//
// For loops also let you store the "index" of the iteration - a
// number starting with 0 that counts up with each iteration:
// For loops also let you use the "index" of the iteration, a number
// that counts up with each iteration. To access the index of iteration,
// specify a second condition as well as a second capture value.
//
// for (items) |item, index| {
// for (items, 0..) |item, index| {
//
// // Do something with item and index
//
@ -23,8 +24,8 @@ pub fn main() void {
// Now we'll convert the binary bits to a number value by adding
// the value of the place as a power of two for each bit.
//
// See if you can figure out the missing piece:
for (bits) |bit, ???| {
// See if you can figure out the missing pieces:
for (bits, ???) |bit, ???| {
// Note that we convert the usize i to a u32 with
// @intCast(), a builtin function just like @import().
// We'll learn about these properly in a later exercise.

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@ -44,7 +44,7 @@ pub fn main() void {
// it do and why?
// Printing all RPG characters in a loop:
for (chars) |c, num| {
for (chars, 0..) |c, num| {
std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
num + 1, c.gold, c.health, c.experience,
});

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@ -86,7 +86,7 @@ pub fn main() void {
aliens_alive = 0;
// Loop through every alien by reference (* makes a pointer capture value)
for (aliens) |*alien| {
for (&aliens) |*alien| {
// *** Zap the alien with the heat ray here! ***
???.zap(???);

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@ -239,7 +239,7 @@ const HermitsNotebook = struct {
// We'll often want to find an entry by Place. If one is not
// found, we return null.
fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry {
for (self.entries) |*entry, i| {
for (&self.entries, 0..) |*entry, i| {
if (i >= self.end_of_entries) break;
// Here's where the hermit got stuck. We need to return

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@ -106,7 +106,7 @@ pub fn main() void {
const meal = food_loop: for (menu) |food| {
// Now look at each required ingredient for the Food...
for (food.requires) |required, required_ingredient| {
for (food.requires, 0..) |required, required_ingredient| {
// This ingredient isn't required, so skip it.
if (!required) continue;

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@ -102,7 +102,7 @@ const HermitsNotebook = struct {
end_of_entries: u8 = 0,
fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry {
for (self.entries) |*entry, i| {
for (&self.entries, 0..) |*entry, i| {
if (i >= self.end_of_entries) break;
if (place == entry.*.?.place) return &entry.*.?;
}

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@ -1,4 +1,4 @@
27c27
< for (bits) |bit, ???| {
28c28
< for (bits, ???) |bit, ???| {
---
> for (bits) |bit, i| {
> for (bits, 0..) |bit, i| {