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mirror of https://github.com/adammck/terraform-inventory synced 2024-11-26 11:53:48 +01:00
terraform-inventory/parser.go
2016-09-06 23:05:30 -04:00

111 lines
2.2 KiB
Go

package main
import (
"encoding/json"
"io"
"io/ioutil"
"sort"
)
type state struct {
Modules []moduleState `json:"modules"`
}
// read populates the state object from a statefile.
func (s *state) read(stateFile io.Reader) error {
// read statefile contents
b, err := ioutil.ReadAll(stateFile)
if err != nil {
return err
}
// parse into struct
err = json.Unmarshal(b, s)
if err != nil {
return err
}
return nil
}
// outputs returns a slice of the Outputs found in the statefile.
func (s *state) outputs() []*Output {
inst := make([]*Output, 0)
for _, m := range s.Modules {
for k, v := range m.Outputs {
var o *Output
switch v := v.(type) {
case map[string]interface{}:
o, _ = NewOutput(k, v["value"])
case string:
o, _ = NewOutput(k, v)
default:
o, _ = NewOutput(k, "<error>")
}
inst = append(inst, o)
}
}
return inst
}
// resources returns a slice of the Resources found in the statefile.
func (s *state) resources() []*Resource {
inst := make([]*Resource, 0)
for _, m := range s.Modules {
for _, k := range m.resourceKeys() {
// Terraform stores resources in a name->map map, but we need the name to
// decide which groups to include the resource in. So wrap it in a higher-
// level object with both properties.
r, err := NewResource(k, m.ResourceStates[k])
if err != nil {
continue
}
if r.IsSupported() {
inst = append(inst, r)
}
}
}
return inst
}
type moduleState struct {
ResourceStates map[string]resourceState `json:"resources"`
Outputs map[string]interface{} `json:"outputs"`
}
// resourceKeys returns a sorted slice of the key names of the resources in this
// module. Do this instead of range over ResourceStates, to ensure that the
// output is consistent.
func (ms *moduleState) resourceKeys() []string {
lk := len(ms.ResourceStates)
keys := make([]string, lk, lk)
i := 0
for k := range ms.ResourceStates {
keys[i] = k
i += 1
}
sort.Strings(keys)
return keys
}
type resourceState struct {
// Populated from statefile
Type string `json:"type"`
Primary instanceState `json:"primary"`
}
type instanceState struct {
ID string `json:"id"`
Attributes map[string]string `json:"attributes,omitempty"`
}