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https://github.com/swaywm/sway
synced 2024-11-18 00:24:17 +01:00
swaylock: implement a proper render loop
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e4c54b04ce
commit
cc10c7af65
@ -56,6 +56,7 @@ struct swaylock_surface {
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struct zwlr_layer_surface_v1 *layer_surface;
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struct pool_buffer buffers[2];
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struct pool_buffer *current_buffer;
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bool frame_pending, dirty;
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uint32_t width, height;
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int32_t scale;
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char *output_name;
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@ -74,5 +75,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint);
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void render_frame(struct swaylock_surface *surface);
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void render_frames(struct swaylock_state *state);
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void damage_surface(struct swaylock_surface *surface);
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void damage_state(struct swaylock_state *state);
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#endif
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@ -131,14 +131,58 @@ static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
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.closed = layer_surface_closed,
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};
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static void handle_wl_output_geometry(void *data, struct wl_output *output, int32_t x,
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int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
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const char *make, const char *model, int32_t transform) {
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static const struct wl_callback_listener surface_frame_listener;
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static void surface_frame_handle_done(void *data, struct wl_callback *callback,
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uint32_t time) {
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struct swaylock_surface *surface = data;
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wl_callback_destroy(callback);
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surface->frame_pending = false;
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if (surface->dirty) {
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// Schedule a frame in case the surface is damaged again
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struct wl_callback *callback = wl_surface_frame(surface->surface);
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wl_callback_add_listener(callback, &surface_frame_listener, surface);
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surface->frame_pending = true;
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render_frame(surface);
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surface->dirty = false;
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}
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}
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static const struct wl_callback_listener surface_frame_listener = {
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.done = surface_frame_handle_done,
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};
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void damage_surface(struct swaylock_surface *surface) {
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surface->dirty = true;
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if (surface->frame_pending) {
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return;
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}
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struct wl_callback *callback = wl_surface_frame(surface->surface);
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wl_callback_add_listener(callback, &surface_frame_listener, surface);
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surface->frame_pending = true;
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wl_surface_commit(surface->surface);
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}
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void damage_state(struct swaylock_state *state) {
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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damage_surface(surface);
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}
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}
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static void handle_wl_output_geometry(void *data, struct wl_output *output,
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int32_t x, int32_t y, int32_t width_mm, int32_t height_mm,
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int32_t subpixel, const char *make, const char *model,
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int32_t transform) {
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// Who cares
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}
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static void handle_wl_output_mode(void *data, struct wl_output *output, uint32_t flags,
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int32_t width, int32_t height, int32_t refresh) {
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static void handle_wl_output_mode(void *data, struct wl_output *output,
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uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
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// Who cares
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}
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@ -151,7 +195,7 @@ static void handle_wl_output_scale(void *data, struct wl_output *output,
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struct swaylock_surface *surface = data;
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surface->scale = factor;
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if (surface->state->run_display) {
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render_frames(surface->state);
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damage_surface(surface);
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}
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}
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@ -93,58 +93,58 @@ static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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state->auth_state = AUTH_STATE_VALIDATING;
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render_frames(state);
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wl_display_roundtrip(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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}
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state->auth_state = AUTH_STATE_INVALID;
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render_frames(state);
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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wl_display_roundtrip(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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}
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render_frames(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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}
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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render_frames(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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render_frames(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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render_frames(state);
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break;
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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render_frames(state);
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}
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break;
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}
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damage_state(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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damage_state(state);
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}
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break;
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}
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}
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@ -23,6 +23,10 @@ void render_frame(struct swaylock_surface *surface) {
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surface->current_buffer = get_next_buffer(state->shm,
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surface->buffers, buffer_width, buffer_height);
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if (surface->current_buffer == NULL) {
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return;
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}
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cairo_t *cairo = surface->current_buffer->cairo;
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cairo_identity_matrix(cairo);
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