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https://github.com/swaywm/sway
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Fixes to make floating windows work better
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@ -345,10 +345,10 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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sway_log(L_DEBUG, "Moving: dx: %d, dy: %d", dx, dy);
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view->x += dx;
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view->y += dy;
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changed_floating = true;
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break;
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}
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}
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@ -360,7 +360,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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sway_log(L_INFO, "Moving: dx: %d, dy: %d", dx, dy);
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// Move and resize the view based on the dx/dy and mouse position
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int midway_x = view->x + view->width/2;
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@ -237,8 +237,6 @@ void arrange_windows(swayc_t *container, int width, int height) {
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wlc_view_bring_to_front(view->handle);
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} else {
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wlc_view_set_geometry(view->handle, 0, &geometry);
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view->width = width;
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view->height = height;
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// Bring the views to the front in order of the list, the list
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// will be kept up to date so that more recently focused views
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// have higher indexes
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