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Sanity check gaps between tiled containers
When the gaps become too large for the space available gracefully reduced them all the way to 0 if needed. Fixes #4294
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@ -3,6 +3,9 @@
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#include <stdbool.h>
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#include "list.h"
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#define MIN_SANE_W 100
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#define MIN_SANE_H 60
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struct sway_root;
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struct sway_output;
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struct sway_workspace;
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@ -15,8 +15,6 @@
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#define AXIS_HORIZONTAL (WLR_EDGE_LEFT | WLR_EDGE_RIGHT)
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#define AXIS_VERTICAL (WLR_EDGE_TOP | WLR_EDGE_BOTTOM)
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static const int MIN_SANE_W = 100, MIN_SANE_H = 60;
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enum resize_unit {
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RESIZE_UNIT_PX,
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RESIZE_UNIT_PPT,
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@ -68,7 +68,10 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
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}
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temp = temp->parent;
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}
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double child_total_width = parent->width - inner_gap * (children->length - 1);
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double total_gap = fmin(inner_gap * (children->length - 1),
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fmax(0, parent->width - MIN_SANE_W * children->length));
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double child_total_width = parent->width - total_gap;
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inner_gap = total_gap / (children->length - 1);
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// Resize windows
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sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
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@ -143,7 +146,10 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
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}
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temp = temp->parent;
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}
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double child_total_height = parent->height - inner_gap * (children->length - 1);
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double total_gap = fmin(inner_gap * (children->length - 1),
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fmax(0, parent->height - MIN_SANE_H * children->length));
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double child_total_height = parent->height - total_gap;
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inner_gap = total_gap / (children->length - 1);
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// Resize windows
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sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
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