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https://github.com/swaywm/sway
synced 2024-11-23 13:22:17 +01:00
Rename output_layer_for_each_surface_{toplevel,popup}
Swap the "surface" part for consistency with wlroots' naming.
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@ -124,11 +124,11 @@ void output_layer_for_each_surface(struct sway_output *output,
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struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
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void *user_data);
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void output_layer_for_each_surface_toplevel(struct sway_output *output,
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void output_layer_for_each_toplevel_surface(struct sway_output *output,
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struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
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void *user_data);
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void output_layer_for_each_surface_popup(struct sway_output *output,
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void output_layer_for_each_popup_surface(struct sway_output *output,
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struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
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void *user_data);
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@ -243,7 +243,7 @@ void output_layer_for_each_surface(struct sway_output *output,
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}
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}
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void output_layer_for_each_surface_toplevel(struct sway_output *output,
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void output_layer_for_each_toplevel_surface(struct sway_output *output,
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struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
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void *user_data) {
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struct sway_layer_surface *layer_surface;
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@ -257,7 +257,7 @@ void output_layer_for_each_surface_toplevel(struct sway_output *output,
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}
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void output_layer_for_each_surface_popup(struct sway_output *output,
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void output_layer_for_each_popup_surface(struct sway_output *output,
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struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
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void *user_data) {
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struct sway_layer_surface *layer_surface;
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@ -171,7 +171,7 @@ static void render_layer_toplevel(struct sway_output *output,
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface_toplevel(output, layer_surfaces,
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output_layer_for_each_toplevel_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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@ -181,7 +181,7 @@ static void render_layer_popups(struct sway_output *output,
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface_popup(output, layer_surfaces,
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output_layer_for_each_popup_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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