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sway/common/unicode.c

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C
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#include <stdint.h>
#include <stddef.h>
#include "unicode.h"
size_t utf8_chsize(uint32_t ch) {
if (ch < 0x80) {
return 1;
} else if (ch < 0x800) {
return 2;
} else if (ch < 0x10000) {
return 3;
}
return 4;
}
static const uint8_t masks[] = {
0x7F,
0x1F,
0x0F,
0x07,
0x03,
0x01
};
uint32_t utf8_decode(const char **char_str) {
uint8_t **s = (uint8_t **)char_str;
uint32_t cp = 0;
if (**s < 128) {
// shortcut
cp = **s;
++*s;
return cp;
}
int size = utf8_size((char *)*s);
if (size == -1) {
++*s;
return UTF8_INVALID;
}
uint8_t mask = masks[size - 1];
cp = **s & mask;
++*s;
while (--size) {
cp <<= 6;
cp |= **s & 0x3f;
++*s;
}
return cp;
}
size_t utf8_encode(char *str, uint32_t ch) {
size_t len = 0;
uint8_t first;
if (ch < 0x80) {
first = 0;
len = 1;
} else if (ch < 0x800) {
first = 0xc0;
len = 2;
} else if (ch < 0x10000) {
first = 0xe0;
len = 3;
} else {
first = 0xf0;
len = 4;
}
for (size_t i = len - 1; i > 0; --i) {
str[i] = (ch & 0x3f) | 0x80;
ch >>= 6;
}
str[0] = ch | first;
return len;
}
static const struct {
uint8_t mask;
uint8_t result;
int octets;
} sizes[] = {
{ 0x80, 0x00, 1 },
{ 0xE0, 0xC0, 2 },
{ 0xF0, 0xE0, 3 },
{ 0xF8, 0xF0, 4 },
{ 0xFC, 0xF8, 5 },
{ 0xFE, 0xF8, 6 },
{ 0x80, 0x80, -1 },
};
int utf8_size(const char *s) {
uint8_t c = (uint8_t)*s;
for (size_t i = 0; i < sizeof(sizes) / sizeof(*sizes); ++i) {
if ((c & sizes[i].mask) == sizes[i].result) {
return sizes[i].octets;
}
}
return -1;
}