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Add solutions to functions
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@ -1,3 +1,5 @@
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// TODO: Add some function with the name `call_me` without arguments or a return value.
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fn main() {
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call_me();
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call_me(); // Don't change this line
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}
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@ -1,9 +1,10 @@
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fn main() {
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call_me(3);
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}
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// TODO: Add the missing type of the argument `num` after the colon `:`.
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fn call_me(num:) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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call_me(3);
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}
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@ -1,9 +1,10 @@
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fn main() {
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call_me();
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}
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fn call_me(num: u32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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// TODO: Fix the function call.
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call_me();
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}
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@ -1,14 +1,14 @@
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// This store is having a sale where if the price is an even number, you get 10
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// Rustbucks off, but if it's an odd number, it's 3 Rustbucks off. (Don't worry
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// about the function bodies themselves, we're only interested in the signatures
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// for now. If anything, this is a good way to peek ahead to future exercises!)
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// Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
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// Don't worry about the function bodies themselves, we are only interested in
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// the signatures for now.
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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fn is_even(num: i64) -> bool {
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num % 2 == 0
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}
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fn sale_price(price: i32) -> {
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// TODO: Fix the function signature.
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fn sale_price(price: i64) -> {
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if is_even(price) {
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price - 10
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} else {
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@ -16,6 +16,7 @@ fn sale_price(price: i32) -> {
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}
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}
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fn is_even(num: i32) -> bool {
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num % 2 == 0
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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@ -1,8 +1,9 @@
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {}", answer);
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}
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// TODO: Fix the function body without chaning the signature.
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fn square(num: i32) -> i32 {
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num * num;
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}
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {answer}");
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}
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@ -142,7 +142,7 @@ test = false
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hint = """
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This `main` function is calling a function that it expects to exist, but the
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function doesn't exist. It expects this function to have the name `call_me`.
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It expects this function to not take any arguments and not return a value.
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It also expects this function to not take any arguments and not return a value.
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Sounds a lot like `main`, doesn't it?"""
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[[exercises]]
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@ -159,7 +159,7 @@ dir = "02_functions"
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test = false
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hint = """
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This time, the function *declaration* is okay, but there's something wrong
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with the place where we're calling the function."""
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with the place where we are calling the function."""
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[[exercises]]
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name = "functions4"
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@ -167,8 +167,8 @@ dir = "02_functions"
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test = false
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hint = """
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The error message points to the function `sale_price` and says it expects a type
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after the `->`. This is where the function's return type should be -- take a
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look at the `is_even` function for an example!"""
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after `->`. This is where the function's return type should be.
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Take a look at the `is_even` function for an example!"""
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[[exercises]]
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name = "functions5"
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@ -177,15 +177,15 @@ test = false
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hint = """
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This is a really common error that can be fixed by removing one character.
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It happens because Rust distinguishes between expressions and statements:
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expressions return a value based on their operand(s), and statements simply
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return a `()` type which behaves just like `void` in C/C++ language.
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Expressions return a value based on their operand(s), and statements simply
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return a `()` type which behaves just like `void` in C/C++.
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We want to return a value of `i32` type from the `square` function, but it is
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returning a `()` type...
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We want to return a value with the type `i32` from the `square` function, but
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it is returning the type `()`.
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They are not the same. There are two solutions:
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1. Add a `return` ahead of `num * num;`
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2. remove `;`, make it to be `num * num`"""
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There are two solutions:
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1. Add the `return` keyword before `num * num;`
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2. Remove the semicolon `;` after `num * num`"""
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# IF
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@ -4,6 +4,6 @@ fn main() {
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let mut x = 3;
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println!("Number {x}");
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x = 5; // Don't change this line
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x = 5;
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println!("Number {x}");
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}
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@ -1,5 +1,5 @@
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fn main() {
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let number = "T-H-R-E-E"; // Don't change this line
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let number = "T-H-R-E-E";
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println!("Spell a number: {}", number);
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// Using variable shadowing
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@ -1 +1,8 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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// Some function with the name `call_me` without arguments or a return value.
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fn call_me() {
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println!("Hello world!");
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}
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fn main() {
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call_me();
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}
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@ -1 +1,11 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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// The type of function arguments must be annotated.
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// Added the type annotation `u64`.
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fn call_me(num: u64) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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call_me(3);
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}
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@ -1 +1,10 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn call_me(num: u32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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// `call_me` expects an argument.
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call_me(5);
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}
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@ -1 +1,17 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn is_even(num: i64) -> bool {
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num % 2 == 0
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}
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// The return type must always be annotated.
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fn sale_price(price: i64) -> i64 {
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if is_even(price) {
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price - 10
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} else {
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price - 3
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}
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}
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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@ -1 +1,9 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn square(num: i32) -> i32 {
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// Removed the semicolon `;` at the end of the line below to implicitely return the result.
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num * num
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}
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {answer}");
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}
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