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if3 solution
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@ -1,4 +1,5 @@
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fn animal_habitat(animal: &str) -> &'static str {
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fn animal_habitat(animal: &str) -> &str {
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// TODO: Fix the compiler error in the statement below.
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let identifier = if animal == "crab" {
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let identifier = if animal == "crab" {
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1
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1
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} else if animal == "gopher" {
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} else if animal == "gopher" {
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@ -9,8 +10,8 @@ fn animal_habitat(animal: &str) -> &'static str {
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"Unknown"
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"Unknown"
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};
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};
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// DO NOT CHANGE THIS STATEMENT BELOW
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// Don't change the expression below!
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let habitat = if identifier == 1 {
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if identifier == 1 {
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"Beach"
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"Beach"
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} else if identifier == 2 {
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} else if identifier == 2 {
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"Burrow"
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"Burrow"
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@ -18,37 +19,35 @@ fn animal_habitat(animal: &str) -> &'static str {
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"Desert"
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"Desert"
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} else {
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} else {
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"Unknown"
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"Unknown"
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};
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}
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habitat
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}
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}
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fn main() {
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fn main() {
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// You can optionally experiment here.
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// You can optionally experiment here.
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}
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}
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// No test changes needed.
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// Don't change the tests!
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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#[test]
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#[test]
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fn gopher_lives_in_burrow() {
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fn gopher_lives_in_burrow() {
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assert_eq!(animal_habitat("gopher"), "Burrow");
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assert_eq!(animal_habitat("gopher"), "Burrow")
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}
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}
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#[test]
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#[test]
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fn snake_lives_in_desert() {
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fn snake_lives_in_desert() {
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assert_eq!(animal_habitat("snake"), "Desert");
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assert_eq!(animal_habitat("snake"), "Desert")
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}
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}
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#[test]
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#[test]
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fn crab_lives_on_beach() {
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fn crab_lives_on_beach() {
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assert_eq!(animal_habitat("crab"), "Beach");
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assert_eq!(animal_habitat("crab"), "Beach")
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}
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}
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#[test]
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#[test]
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fn unknown_animal() {
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fn unknown_animal() {
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assert_eq!(animal_habitat("dinosaur"), "Unknown");
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assert_eq!(animal_habitat("dinosaur"), "Unknown")
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}
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}
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}
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}
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@ -1 +1,53 @@
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// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
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fn animal_habitat(animal: &str) -> &str {
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let identifier = if animal == "crab" {
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1
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} else if animal == "gopher" {
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2
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} else if animal == "snake" {
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3
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} else {
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// Any unused identifier.
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4
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};
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// Instead of such an identifier, you would use an enum in Rust.
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// But we didn't get into enums yet.
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if identifier == 1 {
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"Beach"
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} else if identifier == 2 {
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"Burrow"
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} else if identifier == 3 {
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"Desert"
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} else {
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"Unknown"
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}
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}
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fn main() {
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// You can optionally experiment here.
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn gopher_lives_in_burrow() {
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assert_eq!(animal_habitat("gopher"), "Burrow")
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}
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#[test]
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fn snake_lives_in_desert() {
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assert_eq!(animal_habitat("snake"), "Desert")
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}
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#[test]
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fn crab_lives_on_beach() {
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assert_eq!(animal_habitat("crab"), "Beach")
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}
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#[test]
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fn unknown_animal() {
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assert_eq!(animal_habitat("dinosaur"), "Unknown")
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}
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}
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