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A post-modern modal text editor. https://helix-editor.com
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Michael Davis d3f8e0592b
LSP: Discard publishDiagnostic from uninitialized servers (#7467)
The spec explicitly disallows publishDiagnostic to be sent before
the initialize response:

> ... the server is not allowed to send any requests or notifications to
> the client until it has responded with an InitializeResult ...

(https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#initialize)

But if a non-compliant server sends this we currently panic because we
'.expect()' the server capabilities to be known to fetch the position
encoding. Instead of panicking we can discard the notification and log
the non-compliant behavior.
2023-06-28 16:59:13 -04:00
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helix-term LSP: Discard publishDiagnostic from uninitialized servers (#7467) 2023-06-28 16:59:13 -04:00
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VERSION

Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @JakeHL for designing the logo!