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https://github.com/helix-editor/helix
synced 2024-11-10 10:34:45 +01:00
Place Info::from_keymap()
contents in keymap.infobox()
:
This makes it easier later control the order in which the key events are presented.
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parent
19326d23d1
commit
3d0bc72099
@ -102,7 +102,15 @@ impl KeyTrieNode {
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.position(|&k| k == *keys.iter().next().unwrap())
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.unwrap()
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});
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Info::from_keymap(self.name(), body)
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let body: Vec<_> = body
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.into_iter()
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.map(|(events, desc)| {
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let events = events.iter().map(ToString::to_string).collect::<Vec<_>>();
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(events.join(", "), desc)
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})
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.collect();
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Info::new(self.name(), &body)
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}
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}
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@ -1,6 +1,5 @@
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use crate::input::KeyEvent;
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use helix_core::{register::Registers, unicode::width::UnicodeWidthStr};
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use std::{collections::BTreeSet, fmt::Write};
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use std::fmt::Write;
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#[derive(Debug)]
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/// Info box used in editor. Rendering logic will be in other crate.
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@ -55,18 +54,6 @@ impl Info {
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}
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}
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pub fn from_keymap(title: &str, body: Vec<(BTreeSet<KeyEvent>, &str)>) -> Self {
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let body: Vec<_> = body
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.into_iter()
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.map(|(events, desc)| {
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let events = events.iter().map(ToString::to_string).collect::<Vec<_>>();
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(events.join(", "), desc)
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})
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.collect();
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Self::new(title, &body)
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}
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pub fn from_registers(registers: &Registers) -> Self {
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let body: Vec<_> = registers
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.inner()
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