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git/object.h
Johannes Schindelin 070879ca93 Use a hashtable for objects instead of a sorted list
In a simple test, this brings down the CPU time from 47 sec to 22 sec.

Signed-off-by: Johannes Schindelin <Johannes.Schindelin@gmx.de>
Signed-off-by: Junio C Hamano <junkio@cox.net>
2006-02-12 05:12:39 -08:00

59 lines
1.5 KiB
C

#ifndef OBJECT_H
#define OBJECT_H
struct object_list {
struct object *item;
struct object_list *next;
const char *name;
};
struct object_refs {
unsigned count;
struct object *ref[FLEX_ARRAY]; /* more */
};
struct object {
unsigned parsed : 1;
unsigned used : 1;
unsigned int flags;
unsigned char sha1[20];
const char *type;
struct object_refs *refs;
void *util;
};
extern int track_object_refs;
extern int obj_allocs;
extern struct object **objs;
/** Internal only **/
struct object *lookup_object(const unsigned char *sha1);
/** Returns the object, having looked it up as being the given type. **/
struct object *lookup_object_type(const unsigned char *sha1, const char *type);
void created_object(const unsigned char *sha1, struct object *obj);
/** Returns the object, having parsed it to find out what it is. **/
struct object *parse_object(const unsigned char *sha1);
/** Returns the object, with potentially excess memory allocated. **/
struct object *lookup_unknown_object(const unsigned char *sha1);
struct object_refs *alloc_object_refs(unsigned count);
void set_object_refs(struct object *obj, struct object_refs *refs);
void mark_reachable(struct object *obj, unsigned int mask);
struct object_list *object_list_insert(struct object *item,
struct object_list **list_p);
void object_list_append(struct object *item,
struct object_list **list_p);
unsigned object_list_length(struct object_list *list);
int object_list_contains(struct object_list *list, struct object *obj);
#endif /* OBJECT_H */