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pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
#include "cache.h"
#include "object-store.h"
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
#include "commit.h"
#include "tag.h"
#include "diff.h"
#include "revision.h"
#include "list-objects.h"
#include "progress.h"
#include "pack-revindex.h"
#include "pack.h"
#include "pack-bitmap.h"
#include "hash-lookup.h"
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
#include "pack-objects.h"
#include "commit-reach.h"
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
struct bitmapped_commit {
struct commit *commit;
struct ewah_bitmap *bitmap;
struct ewah_bitmap *write_as;
int flags;
int xor_offset;
uint32_t commit_pos;
};
struct bitmap_writer {
struct ewah_bitmap *commits;
struct ewah_bitmap *trees;
struct ewah_bitmap *blobs;
struct ewah_bitmap *tags;
kh_oid_map_t *bitmaps;
kh_oid_map_t *reused;
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
struct packing_data *to_pack;
struct bitmapped_commit *selected;
unsigned int selected_nr, selected_alloc;
struct progress *progress;
int show_progress;
unsigned char pack_checksum[GIT_MAX_RAWSZ];
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
};
static struct bitmap_writer writer;
void bitmap_writer_show_progress(int show)
{
writer.show_progress = show;
}
/**
* Build the initial type index for the packfile
*/
void bitmap_writer_build_type_index(struct packing_data *to_pack,
struct pack_idx_entry **index,
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
uint32_t index_nr)
{
uint32_t i;
writer.commits = ewah_new();
writer.trees = ewah_new();
writer.blobs = ewah_new();
writer.tags = ewah_new();
ALLOC_ARRAY(to_pack->in_pack_pos, to_pack->nr_objects);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
for (i = 0; i < index_nr; ++i) {
struct object_entry *entry = (struct object_entry *)index[i];
enum object_type real_type;
oe_set_in_pack_pos(to_pack, entry, i);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
switch (oe_type(entry)) {
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
case OBJ_COMMIT:
case OBJ_TREE:
case OBJ_BLOB:
case OBJ_TAG:
real_type = oe_type(entry);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
break;
default:
real_type = oid_object_info(to_pack->repo,
&entry->idx.oid, NULL);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
break;
}
switch (real_type) {
case OBJ_COMMIT:
ewah_set(writer.commits, i);
break;
case OBJ_TREE:
ewah_set(writer.trees, i);
break;
case OBJ_BLOB:
ewah_set(writer.blobs, i);
break;
case OBJ_TAG:
ewah_set(writer.tags, i);
break;
default:
die("Missing type information for %s (%d/%d)",
oid_to_hex(&entry->idx.oid), real_type,
oe_type(entry));
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
}
}
/**
* Compute the actual bitmaps
*/
static struct object **seen_objects;
static unsigned int seen_objects_nr, seen_objects_alloc;
static inline void push_bitmapped_commit(struct commit *commit, struct ewah_bitmap *reused)
{
if (writer.selected_nr >= writer.selected_alloc) {
writer.selected_alloc = (writer.selected_alloc + 32) * 2;
REALLOC_ARRAY(writer.selected, writer.selected_alloc);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
writer.selected[writer.selected_nr].commit = commit;
writer.selected[writer.selected_nr].bitmap = reused;
writer.selected[writer.selected_nr].flags = 0;
writer.selected_nr++;
}
static inline void mark_as_seen(struct object *object)
{
ALLOC_GROW(seen_objects, seen_objects_nr + 1, seen_objects_alloc);
seen_objects[seen_objects_nr++] = object;
}
static inline void reset_all_seen(void)
{
unsigned int i;
for (i = 0; i < seen_objects_nr; ++i) {
seen_objects[i]->flags &= ~(SEEN | ADDED | SHOWN);
}
seen_objects_nr = 0;
}
static uint32_t find_object_pos(const struct object_id *oid)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
pack-objects: drop packlist index_pos optimization Once upon a time, the code to add an object to our packing list in pack-objects all lived in a single function. It computed the position within the hash table once, then used it to check if the object was already present, and if not, to add it. Later, in 2834bc27c1 (pack-objects: refactor the packing list, 2013-10-24), this was split into two functions: packlist_find() and packlist_alloc(). We ended up with an "index_pos" variable that gets passed through several functions to make it from one to the other. The resulting code is rather confusing to follow. The "index_pos" variable is sometimes undefined, if we don't yet have a hash table. This works out in practice because in that case packlist_alloc() won't use it at all, since it will have to create/grow the hash table. But it's hard to verify that, and it does cause gcc 9.2.1's -Wmaybe-uninitialized to complain when compiled with "-flto -O3" (rightfully, since we do pass the uninitialized value as a function parameter, even if nobody ends up using it). All of this is to save computing the hash index again when we're inserting into the hash table, which I found doesn't make a measurable difference in the program runtime (which is not surprising, since we're doing all kinds of other heavyweight things for each object). Let's just drop this index_pos variable entirely, simplifying the code (and pleasing the compiler). We might be better still refactoring this custom hash table to use one of our existing implementations (an oidmap, or a kh_oid_map). I stopped short of that here, but this would be the likely first step towards that anyway. Reported-by: Stephan Beyer <s-beyer@gmx.net> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2019-09-06 03:36:05 +02:00
struct object_entry *entry = packlist_find(writer.to_pack, oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (!entry) {
die("Failed to write bitmap index. Packfile doesn't have full closure "
"(object %s is missing)", oid_to_hex(oid));
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
return oe_in_pack_pos(writer.to_pack, entry);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
static void show_object(struct object *object, const char *name, void *data)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
struct bitmap *base = data;
bitmap_set(base, find_object_pos(&object->oid));
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
mark_as_seen(object);
}
static void show_commit(struct commit *commit, void *data)
{
mark_as_seen((struct object *)commit);
}
static int
add_to_include_set(struct bitmap *base, struct commit *commit)
{
khiter_t hash_pos;
uint32_t bitmap_pos = find_object_pos(&commit->object.oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (bitmap_get(base, bitmap_pos))
return 0;
hash_pos = kh_get_oid_map(writer.bitmaps, commit->object.oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (hash_pos < kh_end(writer.bitmaps)) {
struct bitmapped_commit *bc = kh_value(writer.bitmaps, hash_pos);
bitmap_or_ewah(base, bc->bitmap);
return 0;
}
bitmap_set(base, bitmap_pos);
return 1;
}
static int
should_include(struct commit *commit, void *_data)
{
struct bitmap *base = _data;
if (!add_to_include_set(base, commit)) {
struct commit_list *parent = commit->parents;
mark_as_seen((struct object *)commit);
while (parent) {
parent->item->object.flags |= SEEN;
mark_as_seen((struct object *)parent->item);
parent = parent->next;
}
return 0;
}
return 1;
}
static void compute_xor_offsets(void)
{
static const int MAX_XOR_OFFSET_SEARCH = 10;
int i, next = 0;
while (next < writer.selected_nr) {
struct bitmapped_commit *stored = &writer.selected[next];
int best_offset = 0;
struct ewah_bitmap *best_bitmap = stored->bitmap;
struct ewah_bitmap *test_xor;
for (i = 1; i <= MAX_XOR_OFFSET_SEARCH; ++i) {
int curr = next - i;
if (curr < 0)
break;
test_xor = ewah_pool_new();
ewah_xor(writer.selected[curr].bitmap, stored->bitmap, test_xor);
if (test_xor->buffer_size < best_bitmap->buffer_size) {
if (best_bitmap != stored->bitmap)
ewah_pool_free(best_bitmap);
best_bitmap = test_xor;
best_offset = i;
} else {
ewah_pool_free(test_xor);
}
}
stored->xor_offset = best_offset;
stored->write_as = best_bitmap;
next++;
}
}
void bitmap_writer_build(struct packing_data *to_pack)
{
static const double REUSE_BITMAP_THRESHOLD = 0.2;
int i, reuse_after, need_reset;
struct bitmap *base = bitmap_new();
struct rev_info revs;
writer.bitmaps = kh_init_oid_map();
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
writer.to_pack = to_pack;
if (writer.show_progress)
writer.progress = start_progress("Building bitmaps", writer.selected_nr);
repo_init_revisions(to_pack->repo, &revs, NULL);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
revs.tag_objects = 1;
revs.tree_objects = 1;
revs.blob_objects = 1;
revs.no_walk = 0;
revs.include_check = should_include;
reset_revision_walk();
reuse_after = writer.selected_nr * REUSE_BITMAP_THRESHOLD;
need_reset = 0;
for (i = writer.selected_nr - 1; i >= 0; --i) {
struct bitmapped_commit *stored;
struct object *object;
khiter_t hash_pos;
int hash_ret;
stored = &writer.selected[i];
object = (struct object *)stored->commit;
if (stored->bitmap == NULL) {
if (i < writer.selected_nr - 1 &&
(need_reset ||
!in_merge_bases(writer.selected[i + 1].commit,
stored->commit))) {
bitmap_reset(base);
reset_all_seen();
}
add_pending_object(&revs, object, "");
revs.include_check_data = base;
if (prepare_revision_walk(&revs))
die("revision walk setup failed");
traverse_commit_list(&revs, show_commit, show_object, base);
object_array_clear(&revs.pending);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
stored->bitmap = bitmap_to_ewah(base);
need_reset = 0;
} else
need_reset = 1;
if (i >= reuse_after)
stored->flags |= BITMAP_FLAG_REUSE;
hash_pos = kh_put_oid_map(writer.bitmaps, object->oid, &hash_ret);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (hash_ret == 0)
die("Duplicate entry when writing index: %s",
oid_to_hex(&object->oid));
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
kh_value(writer.bitmaps, hash_pos) = stored;
display_progress(writer.progress, writer.selected_nr - i);
}
bitmap_free(base);
stop_progress(&writer.progress);
compute_xor_offsets();
}
/**
* Select the commits that will be bitmapped
*/
static inline unsigned int next_commit_index(unsigned int idx)
{
static const unsigned int MIN_COMMITS = 100;
static const unsigned int MAX_COMMITS = 5000;
static const unsigned int MUST_REGION = 100;
static const unsigned int MIN_REGION = 20000;
unsigned int offset, next;
if (idx <= MUST_REGION)
return 0;
if (idx <= MIN_REGION) {
offset = idx - MUST_REGION;
return (offset < MIN_COMMITS) ? offset : MIN_COMMITS;
}
offset = idx - MIN_REGION;
next = (offset < MAX_COMMITS) ? offset : MAX_COMMITS;
return (next > MIN_COMMITS) ? next : MIN_COMMITS;
}
static int date_compare(const void *_a, const void *_b)
{
struct commit *a = *(struct commit **)_a;
struct commit *b = *(struct commit **)_b;
return (long)b->date - (long)a->date;
}
void bitmap_writer_reuse_bitmaps(struct packing_data *to_pack)
{
struct bitmap_index *bitmap_git;
if (!(bitmap_git = prepare_bitmap_git(to_pack->repo)))
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
return;
writer.reused = kh_init_oid_map();
rebuild_existing_bitmaps(bitmap_git, to_pack, writer.reused,
writer.show_progress);
/*
* NEEDSWORK: rebuild_existing_bitmaps() makes writer.reused reference
* some bitmaps in bitmap_git, so we can't free the latter.
*/
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
static struct ewah_bitmap *find_reused_bitmap(const struct object_id *oid)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
khiter_t hash_pos;
if (!writer.reused)
return NULL;
hash_pos = kh_get_oid_map(writer.reused, *oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (hash_pos >= kh_end(writer.reused))
return NULL;
return kh_value(writer.reused, hash_pos);
}
void bitmap_writer_select_commits(struct commit **indexed_commits,
unsigned int indexed_commits_nr,
int max_bitmaps)
{
unsigned int i = 0, j, next;
QSORT(indexed_commits, indexed_commits_nr, date_compare);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (writer.show_progress)
writer.progress = start_progress("Selecting bitmap commits", 0);
if (indexed_commits_nr < 100) {
for (i = 0; i < indexed_commits_nr; ++i)
push_bitmapped_commit(indexed_commits[i], NULL);
return;
}
for (;;) {
struct ewah_bitmap *reused_bitmap = NULL;
struct commit *chosen = NULL;
next = next_commit_index(i);
if (i + next >= indexed_commits_nr)
break;
if (max_bitmaps > 0 && writer.selected_nr >= max_bitmaps) {
writer.selected_nr = max_bitmaps;
break;
}
if (next == 0) {
chosen = indexed_commits[i];
reused_bitmap = find_reused_bitmap(&chosen->object.oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
} else {
chosen = indexed_commits[i + next];
for (j = 0; j <= next; ++j) {
struct commit *cm = indexed_commits[i + j];
reused_bitmap = find_reused_bitmap(&cm->object.oid);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (reused_bitmap || (cm->object.flags & NEEDS_BITMAP) != 0) {
chosen = cm;
break;
}
if (cm->parents && cm->parents->next)
chosen = cm;
}
}
push_bitmapped_commit(chosen, reused_bitmap);
i += next + 1;
display_progress(writer.progress, i);
}
stop_progress(&writer.progress);
}
static int hashwrite_ewah_helper(void *f, const void *buf, size_t len)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
/* hashwrite will die on error */
hashwrite(f, buf, len);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
return len;
}
/**
* Write the bitmap index to disk
*/
static inline void dump_bitmap(struct hashfile *f, struct ewah_bitmap *bitmap)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
if (ewah_serialize_to(bitmap, hashwrite_ewah_helper, f) < 0)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
die("Failed to write bitmap index");
}
static const unsigned char *sha1_access(size_t pos, void *table)
{
struct pack_idx_entry **index = table;
return index[pos]->oid.hash;
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}
static void write_selected_commits_v1(struct hashfile *f,
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
struct pack_idx_entry **index,
uint32_t index_nr)
{
int i;
for (i = 0; i < writer.selected_nr; ++i) {
struct bitmapped_commit *stored = &writer.selected[i];
int commit_pos =
hash_pos(stored->commit->object.oid.hash, index, index_nr, sha1_access);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (commit_pos < 0)
BUG("trying to write commit not in index");
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
hashwrite_be32(f, commit_pos);
hashwrite_u8(f, stored->xor_offset);
hashwrite_u8(f, stored->flags);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
dump_bitmap(f, stored->write_as);
}
}
static void write_hash_cache(struct hashfile *f,
pack-bitmap: implement optional name_hash cache When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:45 +01:00
struct pack_idx_entry **index,
uint32_t index_nr)
{
uint32_t i;
for (i = 0; i < index_nr; ++i) {
struct object_entry *entry = (struct object_entry *)index[i];
hashwrite_be32(f, entry->hash);
pack-bitmap: implement optional name_hash cache When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:45 +01:00
}
}
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
void bitmap_writer_set_checksum(unsigned char *sha1)
{
hashcpy(writer.pack_checksum, sha1);
}
void bitmap_writer_finish(struct pack_idx_entry **index,
uint32_t index_nr,
pack-bitmap: implement optional name_hash cache When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:45 +01:00
const char *filename,
uint16_t options)
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
{
static uint16_t default_version = 1;
static uint16_t flags = BITMAP_OPT_FULL_DAG;
struct strbuf tmp_file = STRBUF_INIT;
struct hashfile *f;
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
struct bitmap_disk_header header;
int fd = odb_mkstemp(&tmp_file, "pack/tmp_bitmap_XXXXXX");
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
f = hashfd(fd, tmp_file.buf);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
memcpy(header.magic, BITMAP_IDX_SIGNATURE, sizeof(BITMAP_IDX_SIGNATURE));
header.version = htons(default_version);
pack-bitmap: implement optional name_hash cache When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:45 +01:00
header.options = htons(flags | options);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
header.entry_count = htonl(writer.selected_nr);
hashcpy(header.checksum, writer.pack_checksum);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
hashwrite(f, &header, sizeof(header) - GIT_MAX_RAWSZ + the_hash_algo->rawsz);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
dump_bitmap(f, writer.commits);
dump_bitmap(f, writer.trees);
dump_bitmap(f, writer.blobs);
dump_bitmap(f, writer.tags);
write_selected_commits_v1(f, index, index_nr);
pack-bitmap: implement optional name_hash cache When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:45 +01:00
if (options & BITMAP_OPT_HASH_CACHE)
write_hash_cache(f, index, index_nr);
finalize_hashfile(f, NULL, CSUM_HASH_IN_STREAM | CSUM_FSYNC | CSUM_CLOSE);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
if (adjust_shared_perm(tmp_file.buf))
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
die_errno("unable to make temporary bitmap file readable");
if (rename(tmp_file.buf, filename))
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
die_errno("unable to rename temporary bitmap file to '%s'", filename);
strbuf_release(&tmp_file);
pack-objects: implement bitmap writing This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-21 15:00:16 +01:00
}