#include "internal.h" #include #include #include #include /** * Filter function map. */ static bmItem** (*filterFunc[BM_FILTER_MODE_LAST])(bmMenu *menu, unsigned int *count, unsigned int *selected) = { _bmFilterDmenu, /* BM_FILTER_DMENU */ _bmFilterDmenuCaseInsensitive /* BM_FILTER_DMENU_CASE_INSENSITIVE */ }; static void _bmMenuFilter(bmMenu *menu) { assert(menu); if (menu->filteredItems) free(menu->filteredItems); menu->filteredCount = 0; menu->filteredItems = NULL; unsigned int count, selected; bmItem **filtered = filterFunc[menu->filterMode](menu, &count, &selected); menu->filteredItems = filtered; menu->filteredCount = count; menu->index = selected; } static int _bmMenuGrowItems(bmMenu *menu) { void *tmp; static const unsigned int step = 32; unsigned int nsize = sizeof(bmItem*) * (menu->allocatedCount + step); if (!(tmp = realloc(menu->items, nsize))) { if (!(tmp = malloc(nsize))) return 0; memcpy(tmp, menu->items, sizeof(bmItem*) * menu->allocatedCount); } menu->items = tmp; menu->allocatedCount += step; memset(&menu->items[menu->itemsCount], 0, sizeof(bmItem*) * (menu->allocatedCount - menu->itemsCount)); return 1; } /** * Create new bmMenu instance. * * @param drawMode Render method to be used for this menu instance. * @return bmMenu for new menu instance, NULL if creation failed. */ bmMenu* bmMenuNew(bmDrawMode drawMode) { bmMenu *menu = calloc(1, sizeof(bmMenu)); menu->drawMode = drawMode; if (!menu) return NULL; int status = 1; switch (menu->drawMode) { case BM_DRAW_MODE_CURSES: status = _bmDrawCursesInit(&menu->renderApi); break; default:break; } if (status == 0) { bmMenuFree(menu); return NULL; } return menu; } /** * Release bmMenu instance. * * @param menu bmMenu instance to be freed from memory. */ void bmMenuFree(bmMenu *menu) { assert(menu); if (menu->renderApi.free) menu->renderApi.free(); if (menu->title) free(menu->title); if (menu->filteredItems) free(menu->filteredItems); bmMenuFreeItems(menu); free(menu); } /** * Release items inside bmMenu instance. * * @param menu bmMenu instance which items will be freed from memory. */ void bmMenuFreeItems(bmMenu *menu) { assert(menu); unsigned int i; for (i = 0; i < menu->itemsCount; ++i) bmItemFree(menu->items[i]); free(menu->items); menu->allocatedCount = menu->itemsCount = 0; menu->items = NULL; } /** * Set active filter mode to bmMenu instance. * * @param menu bmMenu instance where to set filter mode. * @param mode bmFilterMode constant. */ void bmMenuSetFilterMode(bmMenu *menu, bmFilterMode mode) { assert(menu); bmFilterMode oldMode = mode; menu->filterMode = (mode >= BM_FILTER_MODE_LAST ? BM_FILTER_MODE_DMENU : mode); if (oldMode != mode) _bmMenuFilter(menu); } /** * Get active filter mode from bmMenu instance. * * @param menu bmMenu instance where to get filter mode. * @return bmFilterMode constant. */ bmFilterMode bmMenuGetFilterMode(const bmMenu *menu) { assert(menu); return menu->filterMode; } /** * Set title to bmMenu instance. * * @param menu bmMenu instance where to set title. * @param title C "string" to set as title, can be NULL for empty title. */ int bmMenuSetTitle(bmMenu *menu, const char *title) { assert(menu); char *copy = NULL; if (title && !(copy = _bmStrdup(title))) return 0; if (menu->title) free(menu->title); menu->title = copy; return 1; } /** * Get title from bmMenu instance. * * @param menu bmMenu instance where to get title from. * @return Pointer to null terminated C "string", can be NULL for empty title. */ const char* bmMenuGetTitle(const bmMenu *menu) { assert(menu); return menu->title; } /** * Add item to bmMenu instance at specific index. * * @param menu bmMenu instance where item will be added. * @param item bmItem instance to add. * @param index Index where item will be added. * @return 1 on successful add, 0 on failure. */ int bmMenuAddItemAt(bmMenu *menu, bmItem *item, unsigned int index) { assert(menu); assert(item); if (menu->itemsCount >= menu->allocatedCount && !_bmMenuGrowItems(menu)) return 0; if (index + 1 != menu->itemsCount) { unsigned int i = index; memmove(&menu->items[i + 1], &menu->items[i], sizeof(bmItem*) * (menu->itemsCount - i)); } menu->items[index] = item; menu->itemsCount++; return 1; } /** * Add item to bmMenu instance. * * @param menu bmMenu instance where item will be added. * @param item bmItem instance to add. * @return 1 on successful add, 0 on failure. */ int bmMenuAddItem(bmMenu *menu, bmItem *item) { return bmMenuAddItemAt(menu, item, menu->itemsCount); } /** * Remove item from bmMenu instance at specific index. * * @param menu bmMenu instance from where item will be removed. * @param index Index of item to remove. * @return 1 on successful add, 0 on failure. */ int bmMenuRemoveItemAt(bmMenu *menu, unsigned int index) { assert(menu); unsigned int i = index; if (i >= menu->itemsCount) return 0; memmove(&menu->items[i], &menu->items[i], sizeof(bmItem*) * (menu->itemsCount - i)); return 1; } /** * Remove item from bmMenu instance. * * @param menu bmMenu instance from where item will be removed. * @param item bmItem instance to remove. * @return 1 on successful add, 0 on failure. */ int bmMenuRemoveItem(bmMenu *menu, bmItem *item) { assert(menu); assert(item); unsigned int i; for (i = 0; i < menu->itemsCount && menu->items[i] != item; ++i); return bmMenuRemoveItemAt(menu, i); } /** * Get selected item from bmMenu instance. * * @param menu bmMenu instance from where to get selected item. * @return Selected bmItem instance, NULL if none selected. */ bmItem* bmMenuGetSelectedItem(const bmMenu *menu) { assert(menu); unsigned int count; bmItem **items = bmMenuGetFilteredItems(menu, &count); if (!items || count <= menu->index) return NULL; return items[menu->index]; } /** * Get items from bmMenu instance. * * @param menu bmMenu instance from where to get items. * @param nmemb Reference to unsigned int where total count of returned items will be stored. * @return Pointer to array of bmItem pointers. */ bmItem** bmMenuGetItems(const bmMenu *menu, unsigned int *nmemb) { assert(menu); if (nmemb) *nmemb = menu->itemsCount; return menu->items; } /** * Get filtered (displayed) items from bmMenu instance. * * @warning The pointer returned by this function _will_ be invalid when menu internally filters its list again. * Do not store this pointer. * * @param menu bmMenu instance from where to get filtered items. * @param nmemb Reference to unsigned int where total count of returned items will be stored. * @return Pointer to array of bmItem pointers. */ bmItem** bmMenuGetFilteredItems(const bmMenu *menu, unsigned int *nmemb) { assert(menu); if (nmemb) *nmemb = (menu->filteredItems ? menu->filteredCount : menu->itemsCount); return (menu->filteredItems ? menu->filteredItems : menu->items); } /** * Set items to bmMenu instance. * Will replace all the old items on bmMenu instance. * * @param menu bmMenu instance where items will be set. * @param items Array of bmItem pointers to set. * @param nmemb Total count of items in array. * @return 1 on successful set, 0 on failure. */ int bmMenuSetItems(bmMenu *menu, const bmItem **items, unsigned int nmemb) { assert(menu); if (!items || nmemb == 0) { bmMenuFreeItems(menu); return 1; } bmItem **newItems; if (!(newItems = calloc(sizeof(bmItem*), nmemb))) return 0; memcpy(newItems, items, sizeof(bmItem*) * nmemb); bmMenuFreeItems(menu); menu->items = newItems; menu->allocatedCount = menu->itemsCount = nmemb; return 1; } /** * Render bmMenu instance using chosen draw method. * * @param menu bmMenu instance to be rendered. */ void bmMenuRender(const bmMenu *menu) { assert(menu); if (menu->renderApi.render) menu->renderApi.render(menu); } /** * Poll key and unicode from underlying UI toolkit. * * This function will block on CURSES draw mode. * * @param menu bmMenu instance from which to poll. * @param unicode Reference to unsigned int. * @return bmKey for polled key. */ bmKey bmMenuGetKey(bmMenu *menu, unsigned int *unicode) { assert(menu); assert(unicode); *unicode = 0; bmKey key = BM_KEY_NONE; if (menu->renderApi.getKey) key = menu->renderApi.getKey(unicode); return key; } /** * Advances menu logic with key and unicode as input. * * @param menu bmMenu instance to be advanced. * @param key Key input that will advance menu logic. * @param unicode Unicode input that will advance menu logic. * @return bmRunResult for menu state. */ bmRunResult bmMenuRunWithKey(bmMenu *menu, bmKey key, unsigned int unicode) { assert(menu); char *oldFilter = _bmStrdup(menu->filter); unsigned int itemsCount = (menu->filteredItems ? menu->filteredCount : menu->itemsCount); switch (key) { case BM_KEY_LEFT: { unsigned int oldCursor = menu->cursor; menu->cursor -= _bmUtf8RunePrev(menu->filter, menu->cursor); menu->cursesCursor -= _bmUtf8RuneWidth(menu->filter + menu->cursor, oldCursor - menu->cursor); } break; case BM_KEY_RIGHT: { unsigned int oldCursor = menu->cursor; menu->cursor += _bmUtf8RuneNext(menu->filter, menu->cursor); menu->cursesCursor += _bmUtf8RuneWidth(menu->filter + oldCursor, menu->cursor - oldCursor); } break; case BM_KEY_HOME: menu->cursesCursor = menu->cursor = 0; break; case BM_KEY_END: menu->cursor = strlen(menu->filter); menu->cursesCursor = _bmUtf8StringScreenWidth(menu->filter); break; case BM_KEY_UP: if (menu->index > 0) menu->index--; break; case BM_KEY_DOWN: if (menu->index < itemsCount - 1) menu->index++; break; case BM_KEY_PAGE_UP: menu->index = 0; break; case BM_KEY_PAGE_DOWN: menu->index = itemsCount - 1; break; case BM_KEY_BACKSPACE: { size_t width; menu->cursor -= _bmUtf8RuneRemove(menu->filter, menu->cursor, &width); menu->cursesCursor -= width; } break; case BM_KEY_DELETE: _bmUtf8RuneRemove(menu->filter, menu->cursor + 1, NULL); break; case BM_KEY_LINE_DELETE_LEFT: { while (menu->cursor > 0) { size_t width; menu->cursor -= _bmUtf8RuneRemove(menu->filter, menu->cursor, &width); menu->cursesCursor -= width; } } break; case BM_KEY_LINE_DELETE_RIGHT: menu->filter[menu->cursor] = 0; break; case BM_KEY_WORD_DELETE: { while (menu->cursor < strlen(menu->filter) && !isspace(menu->filter[menu->cursor])) { unsigned int oldCursor = menu->cursor; menu->cursor += _bmUtf8RuneNext(menu->filter, menu->cursor); menu->cursesCursor += _bmUtf8RuneWidth(menu->filter + oldCursor, menu->cursor - oldCursor); } while (menu->cursor > 0 && isspace(menu->filter[menu->cursor - 1])) { unsigned int oldCursor = menu->cursor; menu->cursor -= _bmUtf8RunePrev(menu->filter, menu->cursor); menu->cursesCursor -= _bmUtf8RuneWidth(menu->filter + menu->cursor, oldCursor - menu->cursor); } while (menu->cursor > 0 && !isspace(menu->filter[menu->cursor - 1])) { size_t width; menu->cursor -= _bmUtf8RuneRemove(menu->filter, menu->cursor, &width); menu->cursesCursor -= width; } } break; case BM_KEY_UNICODE: { size_t width; menu->cursor += _bmUnicodeInsert(menu->filter, sizeof(menu->filter) - 1, menu->cursor, unicode, &width); menu->cursesCursor += width; } break; case BM_KEY_TAB: { bmItem *selected = bmMenuGetSelectedItem(menu); if (selected && bmItemGetText(selected)) { const char *text = bmItemGetText(selected); size_t len = strlen(text); if (len > sizeof(menu->filter) - 1) len = sizeof(menu->filter) - 1; memset(menu->filter, 0, strlen(menu->filter)); memcpy(menu->filter, text, len); menu->cursor = strlen(menu->filter); menu->cursesCursor = _bmUtf8StringScreenWidth(menu->filter); } } break; default: break; } if (oldFilter && strcmp(oldFilter, menu->filter)) _bmMenuFilter(menu); if (oldFilter) free(oldFilter); switch (key) { case BM_KEY_RETURN: return BM_RUN_RESULT_SELECTED; case BM_KEY_ESCAPE: return BM_RUN_RESULT_CANCEL; default: break; } return BM_RUN_RESULT_RUNNING; } /* vim: set ts=8 sw=4 tw=0 :*/