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mirror of https://github.com/Cloudef/bemenu synced 2024-11-23 09:21:59 +01:00
Commit Graph

501 Commits

Author SHA1 Message Date
Jari Vetoniemi
e5adf187b0 bump version to 0.6.11 0.6.11 2022-10-07 13:56:13 +09:00
Jari Vetoniemi
abc46a9a62 Add darwin.nix and build instructions 2022-10-07 13:55:16 +09:00
RayAlto
9f46da3bb5 Document feedback color argument in man page as well 2022-10-04 15:36:53 +09:00
Richard Kraus
22c7e3fd23 add --accept-single flag 2022-09-27 20:06:12 +09:00
Richard Kraus
c6bb62389c fix accidentally inserted tabs 2022-09-27 20:06:12 +09:00
Richard Kraus
24015ef32e change functionality of --ifne
a single item will not display the menu
2022-09-27 20:06:12 +09:00
Richard Kraus
7da8796291 fix ignored --monitor in BEMENU_OPTS env var 2022-09-18 10:14:11 +09:00
Alexander Orzechowski
1ef789fea6 wayland: Bump compositor version to fix compatibility with wl_surface_damage_buffer 2022-09-09 12:49:05 +09:00
Alexander Orzechowski
f2c88017f7 wayland: Damage using buffer coordinates
The surface was being damaged based on the buffer size. It's more correct to damage using the buffer coordinates.
2022-09-07 13:35:30 +09:00
Joan Bruguera
8217ae024b Fix exiting when an unexpected Wayland error occurs.
If an unexpected error was returned from a Wayland API during rendering (e.g.
from wl_display_flush), the code did set input.sym = XKB_KEY_Escape, so that
the next call to poll_key would return BM_KEY_ESCAPE and bemenu would quit.

However, this has been broken since #135, because input.key_pending was not
set, so the "fake" XKB_KEY_Escape is just ignored, bemenu doesn't quit, but
instead, it enters an infinite loop and keeps a CPU core at 100% usage.

The "quick fix" would be to just set input.key_pending wherever input.sym was
set to XKB_KEY_Escape. However, to make error handling less error-prone,
decouple it from input handling and add an error flag to (bm_menu_)render.
2022-08-03 08:55:34 +09:00
Daniel Lublin
ac30236ff7 Document alternating color argument in man page as well 2022-07-18 14:31:41 +09:00
Stacy Harper
3fc0f8a7b7 Revert "Fix pointer enter event without further motion"
This reverts commit ef1055eccec850daac8b568726317b4f8f0d4c2a.
2022-07-11 12:14:02 +09:00
Stacy Harper
14e11e8a35 Trigger pointer selection on button release instead
This allow successive bemenu to not register the same PRESSED
successive events.
2022-07-08 18:59:20 +09:00
Jari Vetoniemi
e128c21ebb bump version to 0.6.10 0.6.10 2022-07-06 17:11:27 +09:00
Daniel Lublin
4c6592ac60 Don't alternate colors by default (let ALTERNATE color be same as ITEM) 2022-07-06 17:10:36 +09:00
Daniel Lublin
c04a3c7220 Add options to set cursor bg/fg color 2022-07-05 10:10:26 +09:00
Jari Vetoniemi
bd97e05138 bump version to 0.6.9 0.6.9 2022-07-05 10:07:58 +09:00
Joan Bruguera
ef1055ecce Fix pointer enter event without further motion
If the pointer suddenly enters a window but moves no further, we may only get
a POINTER_EVENT_ENTER but no further POINTER_EVENT_MOTION events, so we also
need to handle this event to properly update the selected item.

The issue can be reproduced by moving the mouse programatically, e.g. on Sway:
    swaymsg seat - cursor set 200 200
2022-07-05 10:06:57 +09:00
Joan Bruguera
04b0d83d56 Fix Wayland event loop order to avoid missed renders
After the changes of the previous commit, the event loop flow on Wayland is:
    1. Render windows if window->render_pending is set
    2. Wait for events [NOTE: this includes the frame callback]
    3. Schedule render if menu->dirty is set
    4. Handle events (return from render) and repeat

This can still miss renders since the menu->dirty flag is set in step (4),
but the menu->dirty flag is checked in step (3). So if the event loop only
does a single iteration (quite unusual as most user actions cause multiple
events), we can get stuck on step (2) for a while.

In order to avoid this problem, this changes the event loop order to:
    1. Schedule render if menu->dirty is set
    2. Wait for events [NOTE: this includes the frame callback]
    3. Render windows if window->render_pending is set
    4. Handle events (return from render) and repeat

Script (for Sway) to reproduce the issue / verify the fix:
    #!/usr/bin/env sh
    mousesety() { swaymsg seat - cursor set 200 "$1" >/dev/null; sleep 0.2; }
    { while true; do mousesety 200; mousesety 300; mousesety 400; done } &
    trap 'kill $!' EXIT
    export BEMENU_BACKEND=wayland BEMENU_OPTS='--list 40 --hb #0000FF'
    yes | head -30 | bemenu

Fixes: #274
Fixes: #275
2022-07-05 10:06:57 +09:00
Jari Vetoniemi
7d2c189865 bump version to 0.6.8 0.6.8 2022-06-30 09:41:18 +09:00
Joan Bruguera
c7a5812352 Fix missed renders on Wayland on temporally close events
Despite the fix in the previous commit (3d7e47c4e6), the following command:
    { echo one; echo two; } | BEMENU_BACKEND=wayland bemenu --grab
Will likely still show the 'Loading...' text after all items are available.

A related problem (also on Wayland) is that when pressing two keys (for the
filter) almost simultaneously, sometimes only one of the keys will be rendered.
The other key will only be shown on the next render. For example:
    - Filter shows "s"
    - User presses the "o" and "n" keys simultaneously
    - Filter shows "so" ["n" appears to have been lost]
    - User presses the "g" key
    - Filter shows "song" [now the "n" has been rendered]

Both problems have the same root cause: If two events that cause a render happen
"close enough" to each other, often the second event will not cause a render.

As far as I can tell, the cause is that the "dirty && render_pending" render
check should not check the dirty flag at all, just "render_pending".

With "dirty && render_pending", if two events happen in close succession:
- On the first event, generally dirty==true, render_pending==true, a render
  will happen, the frame callback will be set, and both flags will be cleared.
- For the second event, generally dirty==true and render_pending==false.
  dirty will be unset and nothing will happen.
- When the frame triggers, render_pending is set, but no render will happen
  because dirty==false

With just "render_pending" (the change in this commit):
- On the first event, generally dirty==true, render_pending==false, the frame
  callback will be set, and dirty will be cleared.
- For the second event, generally dirty==true and render_pending==false.
  dirty will be unset and nothing will happen.
- When the frame triggers, render_pending is set, then a render will be done.
2022-06-30 09:40:08 +09:00
Joan Bruguera
6e74133876 Fix first render on Wayland after loading items with --grab
Currently, on the Wayland backend, the following command:
    { echo one; sleep 1; echo two; } | BEMENU_BACKEND=wayland bemenu --grab
Will keep showing the 'Loading...' text even after all items are available.
The items will only be shown after some input, e.g. a key press, happens.

This was a regression introduced by 5a095705d2878be423311fbfe5258fdcf9253c8e
(versions 0.6.5+). A dirty flag was added to avoid unnecessary redraws,
however, this flag is not reset between the renders before/after the items are
loaded, so the bm_menu_render call after the items are loaded is ignored
(on Wayland, which is the only renderer that currently uses the dirty flag).

Fix the issue by setting the dirty flag when the filter changes, so it will be
reset when changing from "Loading..." to empty and cause a redraw.
2022-06-30 09:40:08 +09:00
Barbaross
8c1c29c0b9 Add option to define a border and border color 2022-06-29 15:13:09 +09:00
Barbaross
84bccc02a0 Add option to specify horizontal padding in single line mode 2022-06-03 09:20:10 +09:00
Barbaross
a8ef2457cb Add option to specify alternating entry background/foreground colors 2022-06-03 08:08:38 +09:00
Barbaross
9a76681b2c Add option to specify cursor width 2022-06-03 08:08:21 +09:00
Michael Hsu
81b509155c Fix --ch cursor height option parsing 2022-03-11 17:56:04 +09:00
Jari Vetoniemi
c3a662d096 bump version to 0.6.7 0.6.7 2022-02-22 09:01:04 +09:00
Julian Orth
bb094fda23 wayland: map keymaps with MAP_PRIVATE
MAP_PRIVATE is required in version 7 which is used since 81195da1.
2022-02-22 08:59:40 +09:00
Julian Orth
0e43f5fb75 wayland: bind to zwlr_layer_shell_v1 version 2
zwlr_layer_shell_v1_destroy is not available in version 1 of the
interface.
2022-02-22 08:59:40 +09:00
Jari Vetoniemi
b8eba1f464 make: do not copy man pages if no scdoc installed 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
f22725b0f9 ci: install scdoc on osx 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
f1b59a9757 ci: sort the install tree output 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
930ec70852 ci: install on osx as well 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
ccaeda7a84 ci: print install tree 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
81f10dfed7 ci: add symbol validation
checks for missing public symbols, leaked symbols and that plugins only
contains the register_plugin symbol.
2022-02-19 09:38:02 +09:00
Jari Vetoniemi
9817071f3a menu: make bm_menu_item_is_selected internal 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
b427e0d35e internal: remove util.h include 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
d201c48421 get rid of all the internal symbols 2022-02-19 08:00:26 +09:00
Jari Vetoniemi
f64abda7e0 bump version to 0.6.6 0.6.6 2022-02-19 07:42:23 +09:00
Jari Vetoniemi
9143f513c3 make: make scdoc optional (no manpage) 2022-02-19 07:41:23 +09:00
Jari Vetoniemi
7f39f19ae4 make: hide all symbols by default 2022-02-19 07:41:23 +09:00
Jari Vetoniemi
c13e28f4b5 menu: make all run functions part of public API
also remove the unused unicode arguments
2022-02-19 07:41:23 +09:00
Zach DeCook
2f416efd5e makefile: Add uninstall target 2022-02-10 04:24:22 +09:00
Jari Vetoniemi
710f675bdc ci: generate release notes on release 2022-02-09 00:39:45 +09:00
Jari Vetoniemi
ea43fb4293 bump version to 0.6.5 0.6.5 2022-02-09 00:35:08 +09:00
Stacy Harper
76b3c25014 Avoid by zero divisions 2022-02-08 22:23:02 +09:00
Stacy Harper
5a095705d2 Optimize redrawing
We add a dirty flag on the menu to track if the menu actually need a
redraw. With it, we will not redraw if the touch is hold on the same
entry by example.
2022-02-08 22:23:02 +09:00
Stacy Harper
9b8da12467 Add a feedback for touchscreen support
The idea is to write "Scroll up…", "Scroll down…" when the finger
touching bemenu will trigger a page scroll on release.
2022-02-08 22:23:02 +09:00
Stacy Harper
a111aa2afa mouse and touch support on wayland 2022-02-08 22:23:02 +09:00