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mirror of https://github.com/Cloudef/bemenu synced 2024-11-23 17:32:11 +01:00
Commit Graph

290 Commits

Author SHA1 Message Date
Luca Nimmrichter
197936e697 Add new bindings
H/M/L to goto first/mid/last item in view
X to delete character before the cursor
v to toggle item selection

Change goto first item from g to gg
2022-10-21 03:17:29 +09:00
Luca Nimmrichter
17481427a0 Replace --vim option with a generic --binding [name] option 2022-10-21 03:17:29 +09:00
Luca Nimmrichter
dc24d795bb Fix escape close bemenu in vim normal mode 2022-10-21 03:17:29 +09:00
Luca Nimmrichter
bcf53bcb25 Add basic vim bindings 2022-10-21 03:17:29 +09:00
Stacy Harper
3039ee97db fix dangling pointer state on wayland
With this new version, the pointer click doesnt select the highlighted
element.

To fix the issue we initialize correctly the bm_pointer struct.

We also stop trying to use our pointer enums as bitflags with |=
2022-10-09 14:09:25 +09:00
Alexander Orzechowski
1ef789fea6 wayland: Bump compositor version to fix compatibility with wl_surface_damage_buffer 2022-09-09 12:49:05 +09:00
Alexander Orzechowski
f2c88017f7 wayland: Damage using buffer coordinates
The surface was being damaged based on the buffer size. It's more correct to damage using the buffer coordinates.
2022-09-07 13:35:30 +09:00
Joan Bruguera
8217ae024b Fix exiting when an unexpected Wayland error occurs.
If an unexpected error was returned from a Wayland API during rendering (e.g.
from wl_display_flush), the code did set input.sym = XKB_KEY_Escape, so that
the next call to poll_key would return BM_KEY_ESCAPE and bemenu would quit.

However, this has been broken since #135, because input.key_pending was not
set, so the "fake" XKB_KEY_Escape is just ignored, bemenu doesn't quit, but
instead, it enters an infinite loop and keeps a CPU core at 100% usage.

The "quick fix" would be to just set input.key_pending wherever input.sym was
set to XKB_KEY_Escape. However, to make error handling less error-prone,
decouple it from input handling and add an error flag to (bm_menu_)render.
2022-08-03 08:55:34 +09:00
Stacy Harper
3fc0f8a7b7 Revert "Fix pointer enter event without further motion"
This reverts commit ef1055eccec850daac8b568726317b4f8f0d4c2a.
2022-07-11 12:14:02 +09:00
Stacy Harper
14e11e8a35 Trigger pointer selection on button release instead
This allow successive bemenu to not register the same PRESSED
successive events.
2022-07-08 18:59:20 +09:00
Daniel Lublin
4c6592ac60 Don't alternate colors by default (let ALTERNATE color be same as ITEM) 2022-07-06 17:10:36 +09:00
Daniel Lublin
c04a3c7220 Add options to set cursor bg/fg color 2022-07-05 10:10:26 +09:00
Joan Bruguera
ef1055ecce Fix pointer enter event without further motion
If the pointer suddenly enters a window but moves no further, we may only get
a POINTER_EVENT_ENTER but no further POINTER_EVENT_MOTION events, so we also
need to handle this event to properly update the selected item.

The issue can be reproduced by moving the mouse programatically, e.g. on Sway:
    swaymsg seat - cursor set 200 200
2022-07-05 10:06:57 +09:00
Joan Bruguera
04b0d83d56 Fix Wayland event loop order to avoid missed renders
After the changes of the previous commit, the event loop flow on Wayland is:
    1. Render windows if window->render_pending is set
    2. Wait for events [NOTE: this includes the frame callback]
    3. Schedule render if menu->dirty is set
    4. Handle events (return from render) and repeat

This can still miss renders since the menu->dirty flag is set in step (4),
but the menu->dirty flag is checked in step (3). So if the event loop only
does a single iteration (quite unusual as most user actions cause multiple
events), we can get stuck on step (2) for a while.

In order to avoid this problem, this changes the event loop order to:
    1. Schedule render if menu->dirty is set
    2. Wait for events [NOTE: this includes the frame callback]
    3. Render windows if window->render_pending is set
    4. Handle events (return from render) and repeat

Script (for Sway) to reproduce the issue / verify the fix:
    #!/usr/bin/env sh
    mousesety() { swaymsg seat - cursor set 200 "$1" >/dev/null; sleep 0.2; }
    { while true; do mousesety 200; mousesety 300; mousesety 400; done } &
    trap 'kill $!' EXIT
    export BEMENU_BACKEND=wayland BEMENU_OPTS='--list 40 --hb #0000FF'
    yes | head -30 | bemenu

Fixes: #274
Fixes: #275
2022-07-05 10:06:57 +09:00
Joan Bruguera
c7a5812352 Fix missed renders on Wayland on temporally close events
Despite the fix in the previous commit (3d7e47c4e6), the following command:
    { echo one; echo two; } | BEMENU_BACKEND=wayland bemenu --grab
Will likely still show the 'Loading...' text after all items are available.

A related problem (also on Wayland) is that when pressing two keys (for the
filter) almost simultaneously, sometimes only one of the keys will be rendered.
The other key will only be shown on the next render. For example:
    - Filter shows "s"
    - User presses the "o" and "n" keys simultaneously
    - Filter shows "so" ["n" appears to have been lost]
    - User presses the "g" key
    - Filter shows "song" [now the "n" has been rendered]

Both problems have the same root cause: If two events that cause a render happen
"close enough" to each other, often the second event will not cause a render.

As far as I can tell, the cause is that the "dirty && render_pending" render
check should not check the dirty flag at all, just "render_pending".

With "dirty && render_pending", if two events happen in close succession:
- On the first event, generally dirty==true, render_pending==true, a render
  will happen, the frame callback will be set, and both flags will be cleared.
- For the second event, generally dirty==true and render_pending==false.
  dirty will be unset and nothing will happen.
- When the frame triggers, render_pending is set, but no render will happen
  because dirty==false

With just "render_pending" (the change in this commit):
- On the first event, generally dirty==true, render_pending==false, the frame
  callback will be set, and dirty will be cleared.
- For the second event, generally dirty==true and render_pending==false.
  dirty will be unset and nothing will happen.
- When the frame triggers, render_pending is set, then a render will be done.
2022-06-30 09:40:08 +09:00
Joan Bruguera
6e74133876 Fix first render on Wayland after loading items with --grab
Currently, on the Wayland backend, the following command:
    { echo one; sleep 1; echo two; } | BEMENU_BACKEND=wayland bemenu --grab
Will keep showing the 'Loading...' text even after all items are available.
The items will only be shown after some input, e.g. a key press, happens.

This was a regression introduced by 5a095705d2878be423311fbfe5258fdcf9253c8e
(versions 0.6.5+). A dirty flag was added to avoid unnecessary redraws,
however, this flag is not reset between the renders before/after the items are
loaded, so the bm_menu_render call after the items are loaded is ignored
(on Wayland, which is the only renderer that currently uses the dirty flag).

Fix the issue by setting the dirty flag when the filter changes, so it will be
reset when changing from "Loading..." to empty and cause a redraw.
2022-06-30 09:40:08 +09:00
Barbaross
8c1c29c0b9 Add option to define a border and border color 2022-06-29 15:13:09 +09:00
Barbaross
84bccc02a0 Add option to specify horizontal padding in single line mode 2022-06-03 09:20:10 +09:00
Barbaross
a8ef2457cb Add option to specify alternating entry background/foreground colors 2022-06-03 08:08:38 +09:00
Barbaross
9a76681b2c Add option to specify cursor width 2022-06-03 08:08:21 +09:00
Julian Orth
bb094fda23 wayland: map keymaps with MAP_PRIVATE
MAP_PRIVATE is required in version 7 which is used since 81195da1.
2022-02-22 08:59:40 +09:00
Julian Orth
0e43f5fb75 wayland: bind to zwlr_layer_shell_v1 version 2
zwlr_layer_shell_v1_destroy is not available in version 1 of the
interface.
2022-02-22 08:59:40 +09:00
Jari Vetoniemi
9817071f3a menu: make bm_menu_item_is_selected internal 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
b427e0d35e internal: remove util.h include 2022-02-19 09:38:02 +09:00
Jari Vetoniemi
d201c48421 get rid of all the internal symbols 2022-02-19 08:00:26 +09:00
Jari Vetoniemi
c13e28f4b5 menu: make all run functions part of public API
also remove the unused unicode arguments
2022-02-19 07:41:23 +09:00
Stacy Harper
76b3c25014 Avoid by zero divisions 2022-02-08 22:23:02 +09:00
Stacy Harper
5a095705d2 Optimize redrawing
We add a dirty flag on the menu to track if the menu actually need a
redraw. With it, we will not redraw if the touch is hold on the same
entry by example.
2022-02-08 22:23:02 +09:00
Stacy Harper
9b8da12467 Add a feedback for touchscreen support
The idea is to write "Scroll up…", "Scroll down…" when the finger
touching bemenu will trigger a page scroll on release.
2022-02-08 22:23:02 +09:00
Stacy Harper
a111aa2afa mouse and touch support on wayland 2022-02-08 22:23:02 +09:00
Maxim Karasev
43255bbbe8 Add relative width option
It works on Wayland and X11 and acts as a complement to margin. Exact
behavior is as follows:
- If width factor is 0, width minus margin is used.
- If width multiplied by factor is greater than width minus margin,
  width minus is used. (so margin may be used to make sure that bemenu
  is at least N pixels away from the view border)
- Otherwise width multiplied by factor is used.

I think it's fine to disable warnings about floating point numbers
comparision. We don't do any arithmetics on them anyway, so we can't
suffer from inaccuracy.
2021-12-29 17:22:10 +09:00
Andrei E
d593ab27b6 Close clipboard file 2021-11-04 09:01:29 +09:00
Andrei E
e1a016b8a0 Adapt code style 2021-11-04 09:01:29 +09:00
Andrei E
00efc974d7 Add paste functionality 2021-11-04 09:01:29 +09:00
lunacb
21ff4e47da fixed indentation 2021-11-03 17:57:18 +09:00
lunacb
a96ed87472 redesigned vertical alignment
single enum determines if the menu is at the top, in the center,
or at the bottom. implemented in wayland and x11 renderers.
2021-11-03 17:57:18 +09:00
lunacb
bddeea05b6 created margin option
-M or --margin option sets the horizontal margin of the window
2021-11-03 17:57:18 +09:00
Sergei Trofimovich
d31164db75 lib/renderers/curses/curses.c: always use "%s"-style format for printf()-style functions
`ncuses-6.3` added printf-style function attributes and now makes
it easier to catch cases when user input is used in palce of format
string when built with CFLAGS=-Werror=format-security:

    lib/renderers/curses/curses.c:234:9:
      error: format not a string literal and no format arguments [-Werror=format-security]
      234 |         mvprintw(0, 0, menu->title);
          |         ^~~~~~~~

Let's wrap all the missing places with "%s" format.
2021-11-03 17:57:06 +09:00
rei de vries
b7f8db7128 revert to single padding variable
but with height instead of ascii_height used as the box height
2021-10-07 00:32:25 +09:00
rei de vries
2eea64ad24 convert tab to spaces 2021-10-07 00:32:25 +09:00
rei de vries
9fcc611082 fix incorrect line height due to padding quantization 2021-10-07 00:32:25 +09:00
Stacy Harper
9b2a2cabf2 Add -s to disable title spacing on entries 2021-10-07 00:25:20 +09:00
Ben Brown
0589962d1c Add option to configure cursor height
If set to 0 (the default), the height of the cursor is set to the
height of the line (as is the current behaviour).
2021-08-27 04:01:13 +09:00
Stacy Harper
a42fa97a49 add -c center mode on wayland 2021-08-16 17:46:57 +09:00
Stacy Harper
a84eeb770e fix scaling caused issue on window redimension on wayland
This caused issue when using the -b (bottom) and -l (line) arguments on
scaled outputs.

When using a scaled output, the set_size use a wrong value as height.
We generated a scalled buffer so we used a scale x too high size.

We just have to divide the scaling to use a good size.
2021-08-15 13:27:58 +09:00
Tuyen Pham
32aa05789e add contrl-c to exit 2021-07-22 09:05:41 +09:00
Tuyen Pham
81195da11c wayland: respect sway's keyboard rate settings 2021-07-06 10:29:47 +09:00
Jari Vetoniemi
ca6b903415 curses: revert alt detection
This seems to be broken at least on some terminals and the high bit
toggle corrupts input. In addition there was printf for the esc/alt key
detection that can break the UI.

Neovim seems to have noncompatible way of detecting alt, so I think
neovim should be looked for proper way for handling this.
2021-06-07 16:30:12 +09:00
Bill Doyle
69d030573c Handle multiple seats (more) correctly
Previously, any seat without a keyboard could destroy our selected
keyboard. Now, select by seat instead and only destroy the keyboard if
it vanishes from that seat. This isn't actually multi-seat support, but
at least it will allow bemenu to accept input.
2021-06-06 23:31:57 +09:00
Robert Günzler
a81c80f81f wayland: update wlr-layer-shell-unstable-v1 protocol
Signed-off-by: Robert Günzler <r@gnzler.io>
2021-05-22 04:12:59 +09:00