pcmt/app/assets.go
leo c4d0cb209b
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go: add settings struct
* let the settings struct be the single source of truth
* rm app fields that are covered by settings
* pass around a pointer to settings instead of config
* consolidate config+flags into settings on start-up
* update tests
* rm empty settings.go file

fixes #4
2023-05-03 02:18:29 +02:00

73 lines
1.4 KiB
Go

package app
import (
"errors"
"io/fs"
"net/http"
"os"
)
func (a *App) getAssets() http.FileSystem {
live := a.setting.IsLive()
if live {
a.logger.Info("assets loaded in live mode")
_, err := os.ReadDir(a.assetsPath)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
a.Logger().Error("assets dir does not exist")
} else if errors.Is(err, os.ErrPermission) {
a.Logger().Error("assets dir is not accessible, check permissions")
}
panic(err)
}
return http.FS(os.DirFS(a.assetsPath))
}
a.logger.Info("assets loaded in embed mode")
fsys, err := fs.Sub(a.embeds.assets, "assets")
if err != nil {
panic(err)
}
return http.FS(fsys)
}
func (a *App) getTemplates() fs.FS {
live := a.setting.IsLive()
if live {
a.logger.Info("templates loaded in live mode")
_, err := os.ReadDir(a.templatesPath)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
a.Logger().Error("templates dir does not exist")
} else if errors.Is(err, os.ErrPermission) {
a.Logger().Error("templates dir is not accessible, check permissions")
}
panic(err)
}
return os.DirFS(a.templatesPath)
}
a.logger.Info("templates loaded in embed mode")
fsys, err := fs.Sub(a.embeds.templates, "templates")
if err != nil {
panic(err)
}
// alt:
// func (a *App) getTemplates(live bool) http.FileSystem {
// return http.FS(os.DirFS("../templates"))
return fsys
}