#| rocking-horse.scm Copyright 2018 Kavalogic, Inc. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: (1) Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. (2) Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. (3) The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |# (use-modules (inspekt3d viewer) (libfive shapes) (libfive kernel) (libfive vec) (libfive transforms) (libfive csg)) (define (make-horse-shape) (let* (;; ;; Body ;; (body-length 1) (body-width (* 1/2 body-length)) (body-thickness (* 1/12 body-length)) (body-cutout-circle-radius (/ body-length 2)) (body-cutout-circle (circle body-cutout-circle-radius #[(/ body-length 2) 0])) (body-cutout-circle-offset (+ body-cutout-circle-radius (/ body-width 4))) (body-rounding-factor 1/8) (body (rotate-x (extrude-z (difference (rounded-rectangle #[0 (- (/ body-width 2))] #[body-length (/ body-width 2)] body-rounding-factor) (move body-cutout-circle #[0 body-cutout-circle-offset 0]) (move body-cutout-circle #[0 (- body-cutout-circle-offset)])) (- (/ body-thickness 2)) (/ body-thickness 2)) (/ pi 2))) ;; ;; Legs ;; (leg-length (* 2/3 body-length)) (leg-radius (* 3/100 body-length)) (leg-angle (/ pi 8)) (leg (cylinder-z leg-radius leg-length)) (leg-offset-x (+ leg-radius 1/10)) (leg-offset-y (- (/ body-width 2) leg-radius 1/10)) ;; (legs (rotate-x (union (move (rotate-x leg leg-angle) #[leg-offset-x (- leg-offset-y) 0]) (move (rotate-x leg (- leg-angle)) #[leg-offset-x leg-offset-y 0]) (move (rotate-x leg leg-angle) #[(- body-length leg-offset-x) (- leg-offset-y) 0]) (move (rotate-x leg (- leg-angle)) #[(- body-length leg-offset-x) leg-offset-y 0])) (/ pi 2))) ;; ;; Rockers ;; (rocker-radius (* 5/2 body-length)) (rocker-length (* body-length 8/5)) (rocker-width (* 3 leg-radius)) (rocker-thickness (* 3 leg-radius)) (rocker-half-angle (asin (/ (/ rocker-length 2) rocker-radius))) (outer-rocker-circle (circle rocker-radius)) (inner-rocker-circle (circle (- rocker-radius rocker-width))) (rocker-intersection-triangle (let* ((iso-side-length (* 2 rocker-radius)) (offset-x (* iso-side-length (sin rocker-half-angle))) (offset-y (- (* iso-side-length (cos rocker-half-angle))))) (triangle #[0 0] #[(- offset-x) offset-y] #[offset-x offset-y]))) (rocker-end-radius (* (/ rocker-width 2) 5/4)) (rocker-end-offset-y (+ (- rocker-radius) (- rocker-width rocker-end-radius))) (rocker-end (circle rocker-end-radius #[0 rocker-end-offset-y])) (right-rocker-end (rotate-z rocker-end rocker-half-angle)) (left-rocker-end (rotate-z rocker-end (- rocker-half-angle))) (rocker-profile (union (intersection (difference outer-rocker-circle inner-rocker-circle) rocker-intersection-triangle) left-rocker-end right-rocker-end)) (rocker-offset-x (/ body-length 2)) (rocker-offset-y (+ (* leg-length (cos leg-angle)) ; adjust for leg angle (/ (- rocker-radius ; adjust for rocker "curl" (* rocker-radius (cos rocker-half-angle))) 2) (/ rocker-width 2))) ;adjust for rocker width (rocker-offset-z (+ (* leg-length (sin leg-angle)) leg-offset-y)) ; legs rotated, use y offset ;; (rocker (move (extrude-z rocker-profile (- (/ rocker-thickness 2)) (/ rocker-thickness 2)) #[rocker-offset-x (- rocker-radius rocker-offset-y) 0])) (left-rocker (move rocker #[0 0 (- rocker-offset-z)])) (right-rocker (move rocker #[0 0 rocker-offset-z])) (rocker-rod-radius (/ leg-radius 3/2)) (rocker-rod-offset-z (+ rocker-offset-z (/ rocker-thickness 4))) (rocker-rod (cylinder-z rocker-rod-radius (* 2 rocker-rod-offset-z) #[0 rocker-end-offset-y (- rocker-rod-offset-z)])) (front-rocker-rod (move (rotate-z rocker-rod rocker-half-angle) #[rocker-offset-x (- rocker-radius rocker-offset-y) 0])) (back-rocker-rod (move (rotate-z rocker-rod (- rocker-half-angle)) #[rocker-offset-x (- rocker-radius rocker-offset-y) 0])) ;; (rocker-support-length (* 3 leg-radius)) (rocker-support-width (* (/ rocker-width 2) 11/10)) (rocker-support (box #[(- (/ rocker-support-length 2)) (- (/ rocker-support-width 2)) (- (+ rocker-offset-z (/ rocker-thickness 2)))] #[(/ rocker-support-length 2) (/ rocker-support-width 2) (+ rocker-offset-z (/ rocker-thickness 2))])) ;; (rocker-support-offset-y (+ (- rocker-offset-y) rocker-thickness 1/50)) ;; (front-rocker-support (move rocker-support #[(- body-length leg-offset-x) rocker-support-offset-y 0])) (back-rocker-support (move rocker-support #[leg-offset-x rocker-support-offset-y 0])) ;; (rocker-assembly (union right-rocker left-rocker front-rocker-support back-rocker-support front-rocker-rod back-rocker-rod)) ;; ;; Neck ;; (neck-length (* 7/24 body-length)) (neck-width (* 1/2 body-length)) (neck-angle (/ pi 10)) (neck-thickness (* 2/3 body-thickness)) ;; shear-x-y shape #[x0 y0] height offset [base-offset] (neck-profile (shear-x-y ;; taper-x-y shape #[x0 y0] height scale [base-scale] (taper-x-y (rectangle #[(- (/ neck-length 2)) (- (/ neck-width 2))] #[(/ neck-length 2) (/ neck-width 2)]) #[0 (- (/ neck-width 2))] neck-width 1/2 1) #[0 (- (/ neck-width 2))] neck-width (* neck-length (/ neck-angle (/ pi 4))) 0)) (neck (move (extrude-z neck-profile (- (/ neck-thickness 2)) (/ neck-thickness 2)) #[(- body-length (/ neck-length 2)) (+ (/ neck-width 2) (/ body-thickness 4)) 0])) ;; ;; Head ;; (head-circle-radius (* 1/8 body-length)) (nose-circle-radius (/ head-circle-radius 2)) (muzzle-length (* 6/5 neck-length)) (head-thickness (* 1 body-thickness)) (head-angle (- (/ pi 8))) (bridle-hole-radius (/ leg-radius 2)) ;; (head-circle (circle head-circle-radius)) (nose-circle (circle nose-circle-radius #[0 muzzle-length])) (bridle-hole-circle (circle bridle-hole-radius #[0 muzzle-length])) ;; taper-x-y shape #[x0 y0] height scale [base-scale] (muzzle (taper-x-y (rectangle #[(- head-circle-radius) 0] #[head-circle-radius muzzle-length]) #[0 0] muzzle-length (/ nose-circle-radius head-circle-radius) 1)) ;; (head-profile (difference (union head-circle muzzle nose-circle) bridle-hole-circle)) ;; (head-offset-x (- body-length 1/100)) (head-main (move (rotate-z (extrude-z head-profile (- (/ head-thickness 2)) (/ head-thickness 2)) (+ (- (/ pi 2)) head-angle)) #[head-offset-x neck-width 0])) ;; (head-bar-height (* 7/8 body-width)) (head-bar-radius (/ leg-radius 3/2)) ;; (head-bar (cylinder-z head-bar-radius head-bar-height #[head-offset-x neck-width (- (/ head-bar-height 2))])) ;; (ear-length (* 1/4 head-circle-radius)) (ear-thickness (* 3/8 head-thickness)) (ear-cylinder-radius (* 7/8 head-circle-radius)) (ear-cylinder (cylinder-z ear-cylinder-radius ear-thickness #[0 0 (- (/ ear-thickness 2))])) (ear (intersection (move ear-cylinder #[(- ear-length ear-cylinder-radius) 0 0]) (move ear-cylinder #[(- ear-cylinder-radius ear-length) 0 0]))) (ear-offset-x (+ head-offset-x (- (/ head-circle-radius 8)))) (ear-offset-y (+ neck-width head-circle-radius)) (ear-offset-z (/ head-thickness 2)) (right-ear (move ear #[ear-offset-x ear-offset-y ear-offset-z])) (left-ear (move ear #[ear-offset-x ear-offset-y (- ear-offset-z)])) ;; (head-assembly (union head-main left-ear right-ear head-bar)) ;; ;; Tail ;; (tail-radius (* body-length 5/16)) (tail-width (* tail-radius 5/12)) (tail-thickness neck-thickness) ;; (tail-cylinder (cylinder-z tail-radius tail-thickness #[0 0 (- (/ tail-thickness 2))])) ;; (tail-box-square-dimension (* tail-radius 11/10)) (tail-box-thickness (* tail-thickness 11/10)) ;; (tail-box (box #[(- tail-box-square-dimension) (- tail-box-square-dimension) (- (/ tail-box-thickness 2))] #[(- tail-radius tail-width) tail-box-square-dimension (/ tail-box-thickness 2)])) ;; (tail-base-x (- tail-radius tail-width)) (tail-base-y (* tail-radius (sin (acos (/ tail-base-x tail-radius))))) (tail-upright (move (difference tail-cylinder tail-box) #[(- tail-base-x) (- tail-base-y) 0])) ;; (tail-angle (/ pi 4)) (tail (move (rotate-z tail-upright (- tail-angle)) #[2/100 (/ body-thickness 2) 0])) ;;-;; ;;-;; ;; ;; ;; Complete horse ;; ;; ;; ;;-;; ;;-;; (rocking-horse (let* ((model (union body legs rocker-assembly neck head-assembly tail)) (delta #[(- (/ body-length 2)) (/ rocker-offset-y 2) 0])) (move model delta)))) rocking-horse)) (make-viewer) (set-shape (make-horse-shape) '((-2 . 2) (-2 . 2) (-2 . 2)) 100)