gnu: flare-game: Improve package style.
* gnu/packages/games.scm (flare-game)[arguments]: Use G-expressions. Use SEARCH-INPUT-DIRECTORY and SEARCH-INPUT-FILE.
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@ -8951,48 +8951,45 @@ action RPGs.")
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"0l0d4j2l1szdwrk8casaiskdk16wkbmms7cid4y751d42czg4ffw"))))
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f ;no test
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#:configure-flags '("-DDATADIR=share/flare")
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#:phases
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(modify-phases %standard-phases
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;; Flare expects the mods to be located in the same folder.
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;; Yet, "default" mod is in the engine, whereas the others
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;; are in the current package. Merge everything here with
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;; a symlink.
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(add-after 'install 'add-default-mod
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(mods (string-append out "/share/flare/mods")))
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(with-directory-excursion mods
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(symlink (string-append (assoc-ref inputs "flare-engine")
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"/share/flare/mods/default")
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"default")
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(symlink (string-append (assoc-ref inputs "flare-engine")
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"/share/flare/mods/mods.txt")
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"mods.txt")))
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#t))
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(add-after 'install 'install-executable
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;; The package only provides assets for the game, the
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;; executable coming from "flare-engine". Since more than
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;; one game may use the engine, we create a new executable,
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;; "flare-game", which launches the engine with appropriate
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;; parameters.
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bash (search-input-file inputs "/bin/bash"))
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(list
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#:tests? #f ;no test
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#:configure-flags #~(list "-DDATADIR=share/flare")
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#:phases
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#~(modify-phases %standard-phases
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;; Flare expects the mods to be located in the same folder.
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;; Yet, "default" mod is in the engine, whereas the others
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;; are in the current package. Merge everything here with
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;; a symlink.
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(add-after 'install 'add-default-mod
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(lambda* (#:key inputs #:allow-other-keys)
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(let ((mods (string-append #$output "/share/flare/mods")))
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(with-directory-excursion mods
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(symlink (search-input-directory inputs
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"/share/flare/mods/default")
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"default")
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(symlink (search-input-file inputs
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"/share/flare/mods/mods.txt")
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"mods.txt")))))
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(add-after 'install 'install-executable
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;; The package only provides assets for the game, the
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;; executable coming from "flare-engine". Since more than
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;; one game may use the engine, we create a new executable,
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;; "flare-game", which launches the engine with appropriate
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;; parameters.
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(lambda* (#:key inputs #:allow-other-keys)
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(let ((bash (search-input-file inputs "/bin/bash"))
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(flare (search-input-file inputs "/bin/flare"))
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(script (string-append out "/bin/flare-game")))
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(mkdir-p (dirname script))
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(call-with-output-file script
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(lambda (port)
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(format port
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"#!~a
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(script (string-append #$output "/bin/flare-game")))
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(mkdir-p (dirname script))
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(call-with-output-file script
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(lambda (port)
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(format port
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"#!~a
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exec ~a --data-path=~a/share/flare --mods=empyrean_campaign~%"
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bash
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flare
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out)))
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(chmod script #o755))
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#t)))))
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bash
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flare
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#$output)))
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(chmod script #o755)))))))
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(inputs
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(list flare-engine))
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(home-page "http://www.flarerpg.org/")
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