gnu: Add cl-cepl.
* gnu/packages/lisp-xyz.scm (cl-cepl, ecl-cepl, sbcl-cepl): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
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@ -17373,3 +17373,55 @@ coverage.")
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(define-public cl-chirp
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(sbcl-package->cl-source-package sbcl-chirp))
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(define-public sbcl-cepl
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(let ((commit "d1a10b6c8f4cedc07493bf06aef3a56c7b6f8d5b")
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(revision "1"))
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(package
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(name "sbcl-cepl")
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(version (git-version "0.0.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/cbaggers/cepl")
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(commit commit)))
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(file-name (git-file-name "cepl" version))
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(sha256
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(base32 "0izbw2advqm3wailj3dpq6zqfrfirwn14pw5qmqh8i71r51xwmm2"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-files '("cepl.asd" "cepl.build.asd")))
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(inputs
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`(("alexandria" ,sbcl-alexandria)
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("bordeaux-threads" ,sbcl-bordeaux-threads)
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("cffi" ,sbcl-cffi)
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("cl-opengl" ,sbcl-cl-opengl)
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("cl-ppcre" ,sbcl-cl-ppcre)
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("documentation-utils" ,sbcl-documentation-utils)
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("float-features" ,sbcl-float-features)
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("ieee-floats" ,sbcl-ieee-floats)
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("split-sequence" ,sbcl-split-sequence)
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("varjo" ,sbcl-varjo)))
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(propagated-inputs
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`(("quickproject" ,sbcl-quickproject)))
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(home-page "https://github.com/cbaggers/cepl")
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(synopsis "Development playground to work with OpenGL")
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(description
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"CEPL (Code Evaluate Play Loop ) is a lispy and REPL-friendly Common Lisp
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library for working with OpenGL.
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Its definition of success is making the user feel that GPU programming has
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always been part of the languages standard.
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The usual approach to using CEPL is to start it at the beginning of your Lisp
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session and leave it open for the duration of your work. You can then treat the
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window it creates as just another output for your graphics, analogous to how
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@code{*standard-output*} is treated for text.")
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(license license:bsd-2))))
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(define-public ecl-cepl
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(sbcl-package->ecl-package sbcl-cepl))
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(define-public cl-cepl
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(sbcl-package->cl-source-package sbcl-cepl))
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