#!/usr/bin/env python3 import argparse import logging import sys import signal import gi import json gi.require_version('Playerctl', '2.0') from gi.repository import Playerctl, GLib logger = logging.getLogger(__name__) def write_output(text, player): logger.info('Writing output') output = {'text': text, 'class': 'custom-' + player.props.player_name, 'alt': player.props.player_name} sys.stdout.write(json.dumps(output) + '\n') sys.stdout.flush() def on_play(player, status, manager): logger.info('Received new playback status') on_metadata(player, player.props.metadata, manager) def on_metadata(player, metadata, manager): logger.info('Received new metadata') track_info = '' if player.props.player_name == 'spotify' and \ 'mpris:trackid' in metadata.keys() and \ ':ad:' in player.props.metadata['mpris:trackid']: track_info = 'AD PLAYING' elif player.get_artist() == None and player.get_title() != '': track_info = player.get_title() elif player.get_artist() != '' and player.get_title() != '': track_info = '{artist} - {title}'.format(artist=player.get_artist(), title=player.get_title()) else: track_info = player.get_title() if player.props.status != 'Playing' and track_info: track_info = ' ' + track_info if player.props.status == 'Playing' and track_info: track_info = ' ' + track_info write_output(track_info, player) def on_player_appeared(manager, player, selected_player=None): if player is not None and (selected_player is None or player.name == selected_player): init_player(manager, player) else: logger.debug("New player appeared, but it's not the selected player, skipping") def on_player_vanished(manager, player): logger.info('Player has vanished') sys.stdout.write('\n') sys.stdout.flush() def init_player(manager, name): logger.debug('Initialize player: {player}'.format(player=name.name)) player = Playerctl.Player.new_from_name(name) player.connect('playback-status', on_play, manager) player.connect('metadata', on_metadata, manager) manager.manage_player(player) on_metadata(player, player.props.metadata, manager) def signal_handler(sig, frame): logger.debug('Received signal to stop, exiting') sys.stdout.write('\n') sys.stdout.flush() # loop.quit() sys.exit(0) def parse_arguments(): parser = argparse.ArgumentParser() # Increase verbosity with every occurence of -v parser.add_argument('-v', '--verbose', action='count', default=0) # Define for which player we're listening parser.add_argument('--player') return parser.parse_args() def main(): arguments = parse_arguments() # Initialize logging logging.basicConfig(stream=sys.stderr, level=logging.DEBUG, format='%(name)s %(levelname)s %(message)s') # Logging is set by default to WARN and higher. # With every occurrence of -v it's lowered by one logger.setLevel(max((3 - arguments.verbose) * 10, 0)) # Log the sent command line arguments logger.debug('Arguments received {}'.format(vars(arguments))) manager = Playerctl.PlayerManager() loop = GLib.MainLoop() manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player)) manager.connect('player-vanished', on_player_vanished) signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGTERM, signal_handler) for player in manager.props.player_names: if arguments.player is not None and arguments.player != player.name: logger.debug('{player} is not the filtered player, skipping it' .format(player=player.name) ) continue init_player(manager, player) loop.run() if __name__ == '__main__': main()