update lockscreen script, add media player script

This commit is contained in:
dalahast 2020-09-07 15:29:28 +02:00
parent 2f8f009291
commit a2f420b929
Signed by: dalahast
GPG Key ID: 504A02165E7FA6B2
2 changed files with 157 additions and 17 deletions

@ -1,24 +1,33 @@
#!/bin/sh #!/bin/sh
#:clean temp dir ##:clean temp dir
rm -Rf $HOME/.tmp/lscreen #rm -Rf $HOME/.tmp/lscreen
#:make temp dir ##:make temp dir
mkdir -p $HOME/.tmp/lscreen #mkdir -p $HOME/.tmp/lscreen
#:define paths as variables ##:define paths as variables
screen=$HOME/.tmp/lscreen/screen.png #screen=$HOME/.tmp/lscreen/screen.png
lbg=$HOME/.tmp/lscreen/lbg.png #lbg=$HOME/.tmp/lscreen/lbg.png
#:take screenshot ##:take screenshot
grim $screen #grim $screen
#:stretch the screenshot to pixelate - fast ##:stretch the screenshot to pixelate - fast
convert $screen -scale 10% -scale 1000% $lbg #convert $screen -scale 10% -scale 1000% $lbg
#:simple bidirectional blur - slow ##:simple bidirectional blur - slow
#convert $screen -blur 0x8 $lbg ##convert $screen -blur 0x8 $lbg
#:remove original screenshot ##:remove original screenshot
rm $screen #rm $screen
#:execute lock with created background ##:execute lock with created background
swaylock -f -e -i "$lbg" #swaylock -f -e -i "$lbg"
revert() {
killall swayidle
}
trap revert HUP INT TERM
swayidle -w \
timeout 5 'swaymsg "output * dpms off"' \
resume 'swaymsg "output * dpms on"' &
swaylock --screenshots --clock --indicator --indicator-radius 100 --indicator-thickness 10 --effect-blur 7x5 --effect-vignette 0.4:0.4 --ring-color bb00cc --key-hl-color 880033 --line-color 00000000 --inside-color 00000088 --separator-color 00000000 --grace 2 --fade-in 0.2
revert

131
.local/bin/mediaplayer.py Executable file

@ -0,0 +1,131 @@
#!/usr/bin/env python3
import argparse
import logging
import sys
import signal
import gi
import json
gi.require_version('Playerctl', '2.0')
from gi.repository import Playerctl, GLib
logger = logging.getLogger(__name__)
def write_output(text, player):
logger.info('Writing output')
output = {'text': text,
'class': 'custom-' + player.props.player_name,
'alt': player.props.player_name}
sys.stdout.write(json.dumps(output) + '\n')
sys.stdout.flush()
def on_play(player, status, manager):
logger.info('Received new playback status')
on_metadata(player, player.props.metadata, manager)
def on_metadata(player, metadata, manager):
logger.info('Received new metadata')
track_info = ''
if player.props.player_name == 'spotify' and \
'mpris:trackid' in metadata.keys() and \
':ad:' in player.props.metadata['mpris:trackid']:
track_info = 'AD PLAYING'
elif player.get_artist() != '' and player.get_title() != '':
track_info = '{artist} - {title}'.format(artist=player.get_artist(),
title=player.get_title())
else:
track_info = player.get_title()
if player.props.status != 'Playing' and track_info:
track_info = '' + track_info
if player.props.status == 'Playing' and track_info:
track_info = '' + track_info
write_output(track_info, player)
def on_player_appeared(manager, player, selected_player=None):
if player is not None and (selected_player is None or player.name == selected_player):
init_player(manager, player)
else:
logger.debug("New player appeared, but it's not the selected player, skipping")
def on_player_vanished(manager, player):
logger.info('Player has vanished')
sys.stdout.write('\n')
sys.stdout.flush()
def init_player(manager, name):
logger.debug('Initialize player: {player}'.format(player=name.name))
player = Playerctl.Player.new_from_name(name)
player.connect('playback-status', on_play, manager)
player.connect('metadata', on_metadata, manager)
manager.manage_player(player)
on_metadata(player, player.props.metadata, manager)
def signal_handler(sig, frame):
logger.debug('Received signal to stop, exiting')
sys.stdout.write('\n')
sys.stdout.flush()
# loop.quit()
sys.exit(0)
def parse_arguments():
parser = argparse.ArgumentParser()
# Increase verbosity with every occurence of -v
parser.add_argument('-v', '--verbose', action='count', default=0)
# Define for which player we're listening
parser.add_argument('--player')
return parser.parse_args()
def main():
arguments = parse_arguments()
# Initialize logging
logging.basicConfig(stream=sys.stderr, level=logging.DEBUG,
format='%(name)s %(levelname)s %(message)s')
# Logging is set by default to WARN and higher.
# With every occurrence of -v it's lowered by one
logger.setLevel(max((3 - arguments.verbose) * 10, 0))
# Log the sent command line arguments
logger.debug('Arguments received {}'.format(vars(arguments)))
manager = Playerctl.PlayerManager()
loop = GLib.MainLoop()
manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player))
manager.connect('player-vanished', on_player_vanished)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
for player in manager.props.player_names:
if arguments.player is not None and arguments.player != player.name:
logger.debug('{player} is not the filtered player, skipping it'
.format(player=player.name)
)
continue
init_player(manager, player)
loop.run()
if __name__ == '__main__':
main()