#ifndef FORTUNA_ACCUMULATOR_H #define FORTUNA_ACCUMULATOR_H #include "event_adder_impl.h" #include "generator.h" #include "pool.h" #include #include #include #include #include namespace fortuna { namespace accumulator { class Accumulator { private: static constexpr const uint8_t MAX_SOURCES{255}; std::vector entropy_sources{}; fortuna::generator::Generator* Gen; protected: uint src_count{0}; public: constexpr static const unsigned int init_pool_num{0}; auto add_source() -> void { static uint src_id{this->src_count}; // make really sure we don't and a duplicate src_id if (src_id <= this->MAX_SOURCES && !src_is_registered(src_id)) { entropy_sources.push_back(src_id); ++src_count; accumulator::Pool pools[32]; EventAdderImpl event_adder(src_id, pools); [[maybe_unused]] bool scheduled; } } auto src_is_registered(const uint8_t& id) -> bool; auto set_gen(fortuna::generator::Generator& Gen) -> void; auto get_random_data(uint n_bytes) -> std::string; auto call_reseed(const std::string& seed) -> void; auto wait_for(uint milliseconds) -> void; // spawns the entropy_collector_service and pools_service threads auto accumulator_service() -> int; // a long lived thread collecting entropy // listens on a unix socket, receives events auto entropy_collector_service() -> int; auto pools_service() -> int; Accumulator() noexcept; ~Accumulator() noexcept; }; // class Accumulator } // namespace accumulator } // namespace fortuna #endif // FORTUNA_ACCUMULATOR_H