#ifndef FORTUNA_ACCUMULATOR_H #define FORTUNA_ACCUMULATOR_H #include "event_adder_impl.h" #include "generator.h" #include "pool.h" #include #include #include #include #include #include #include namespace fortuna { namespace accumulator { class Accumulator { private: static constexpr const uint8_t MAX_SOURCES{255}; static constexpr const uint8_t NUM_OF_POOLS{32}; std::vector entropy_sources{}; fortuna::generator::Generator* Gen; std::shared_ptr> _p_pools; protected: unsigned int src_count{0}; public: constexpr static const unsigned int init_pool_num{0}; auto _p_pools_equal( std::shared_ptr> p_pools) const -> bool; [[maybe_unused]] auto add_source() -> void { static unsigned int src_id{this->src_count}; // make really sure we don't add a duplicate src_id if (src_id <= this->MAX_SOURCES && !src_is_registered(static_cast(src_id))) { try { entropy_sources.push_back(static_cast(src_id)); ++src_count; EventAdderImpl event_adder(src_id, this->_p_pools); [[maybe_unused]] bool scheduled; } catch (std::exception& e) { fmt::print("{}\n", e.what()); } } } [[maybe_unused]] auto src_is_registered(const uint8_t& id) -> bool; auto set_pools_ptr( std::shared_ptr< std::array> p_pools) -> void; auto set_gen(fortuna::generator::Generator& Gen) -> void; auto get_random_data(const unsigned int& n_bytes) -> std::string; auto call_reseed(const std::string& seed) -> void; auto wait_for(const unsigned int& milliseconds) -> void; // spawns the entropy_collector_service and pools_service threads auto accumulator_service() -> int; // a long lived thread collecting entropy // listens on a unix socket, receives events auto entropy_collector_service() -> int; auto pools_service() -> int; Accumulator() noexcept; ~Accumulator() noexcept; }; // class Accumulator } // namespace accumulator } // namespace fortuna #endif // FORTUNA_ACCUMULATOR_H