#ifndef FORTUNA_ACCUMULATOR_H #define FORTUNA_ACCUMULATOR_H #include "event_adder_impl.h" #include "generator.h" #include "pool.h" #include #include #include namespace fortuna { namespace accumulator { class Accumulator { private: fortuna::generator::Generator *Gen; protected: uint src_count{0}; public: constexpr static const unsigned int init_pool_num{0}; auto add_source() -> void { static uint src_id{this->src_count}; ++src_count; accumulator::Pool pools[32]; EventAdderImpl event_adder(src_id, pools); [[maybe_unused]] bool scheduled; } auto set_gen(fortuna::generator::Generator& Gen) -> void { this->Gen = std::move(&Gen); } auto get_random_data(uint n_bytes) -> std::string { std::string data{""}; try { data = this->Gen->generate_random_data(n_bytes); } catch(std::exception& e) { fmt::print("{}", e.what()); } return data; } auto call_reseed(const std::string& seed) -> void { try { this->Gen->reseed(seed); } catch(std::exception& e) { fmt::print("{}", e.what()); } } auto wait_for(uint milliseconds) -> void; // spawns the entropy_collector_service and pools_service threads auto accumulator_service() -> int; // a long lived thread collecting entropy // listens on a unix socket, receives events auto entropy_collector_service() -> int; auto pools_service() -> int; Accumulator() noexcept; ~Accumulator() noexcept; }; //class Accumulator } //namespace accumulator } //namespace fortuna #endif//FORTUNA_ACCUMULATOR_H