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fortuna/accumulator.h

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#ifndef FORTUNA_ACCUMULATOR_H
#define FORTUNA_ACCUMULATOR_H
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#include "event_adder_impl.h"
#include "generator.h"
#include "pool.h"
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#include <fmt/core.h>
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#include <algorithm>
#include <cstdint>
#include <exception>
#include <vector>
namespace fortuna {
namespace accumulator {
class Accumulator {
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private:
static constexpr const uint8_t MAX_SOURCES{255};
std::vector<uint8_t> entropy_sources{};
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fortuna::generator::Generator* Gen;
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protected:
uint src_count{0};
public:
constexpr static const unsigned int init_pool_num{0};
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auto add_source() -> void {
static uint src_id{this->src_count};
// make really sure we don't add a duplicate src_id
if (src_id <= this->MAX_SOURCES &&
!src_is_registered(static_cast<uint8_t>(src_id))) {
try {
entropy_sources.push_back(static_cast<uint8_t>(src_id));
++src_count;
accumulator::Pool pools[32];
EventAdderImpl event_adder(src_id, pools);
[[maybe_unused]] bool scheduled;
}
catch (std::exception& e) {
fmt::print("{}\n", e.what());
}
}
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}
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auto src_is_registered(const uint8_t& id) -> bool;
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auto set_gen(fortuna::generator::Generator& Gen) -> void;
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auto get_random_data(uint n_bytes) -> std::string;
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auto call_reseed(const std::string& seed) -> void;
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auto wait_for(uint milliseconds) -> void;
// spawns the entropy_collector_service and pools_service threads
auto accumulator_service() -> int;
// a long lived thread collecting entropy
// listens on a unix socket, receives events
auto entropy_collector_service() -> int;
auto pools_service() -> int;
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Accumulator() noexcept;
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~Accumulator() noexcept;
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}; // class Accumulator
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} // namespace accumulator
} // namespace fortuna
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#endif // FORTUNA_ACCUMULATOR_H