#ifndef FORTUNA_ACCUMULATOR_H
#define FORTUNA_ACCUMULATOR_H
#include "event_adder_impl.h"
#include "generator.h"
#include "pool.h"
#include <fmt/core.h>
#include <algorithm>
#include <cstdint>
#include <exception>
#include <vector>
namespace fortuna {
namespace accumulator {
class Accumulator {
private:
static constexpr const uint8_t MAX_SOURCES{255};
std::vector<uint8_t> entropy_sources{};
fortuna::generator::Generator* Gen;
protected:
uint src_count{0};
public:
constexpr static const unsigned int init_pool_num{0};
auto add_source() -> void {
static uint src_id{this->src_count};
// make really sure we don't and a duplicate src_id
if (src_id <= this->MAX_SOURCES && !src_is_registered(src_id)) {
entropy_sources.push_back(src_id);
++src_count;
accumulator::Pool pools[32];
EventAdderImpl event_adder(src_id, pools);
[[maybe_unused]] bool scheduled;
}
auto src_is_registered(const uint8_t& id) -> bool;
auto set_gen(fortuna::generator::Generator& Gen) -> void;
auto get_random_data(uint n_bytes) -> std::string;
auto call_reseed(const std::string& seed) -> void;
auto wait_for(uint milliseconds) -> void;
// spawns the entropy_collector_service and pools_service threads
auto accumulator_service() -> int;
// a long lived thread collecting entropy
// listens on a unix socket, receives events
auto entropy_collector_service() -> int;
auto pools_service() -> int;
Accumulator() noexcept;
~Accumulator() noexcept;
}; // class Accumulator
} // namespace accumulator
} // namespace fortuna
#endif // FORTUNA_ACCUMULATOR_H