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fortuna/accumulator.cpp

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#ifndef FORTUNA_ACCUMULATOR_CPP
#define FORTUNA_ACCUMULATOR_CPP
#include "accumulator.h"
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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#include "pool.h"
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#include <fmt/core.h>
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#include <algorithm>
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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#include <array>
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#include <atomic>
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#include <chrono>
#include <cstdint>
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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#include <memory>
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#include <thread>
#include <vector>
namespace fortuna {
namespace accumulator {
auto wait_for(const unsigned int& milliseconds) -> void {
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std::this_thread::sleep_for(std::chrono::milliseconds{milliseconds});
}
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Accumulator::Accumulator() noexcept {
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this->Gen = nullptr;
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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this->_p_pools = nullptr;
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}
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Accumulator::~Accumulator() noexcept {}
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auto Accumulator::set_reseed_ctr_to_null() noexcept -> void {
std::lock_guard<std::mutex> lg(mtx);
this->reseed_ctr = 0x00;
}
auto Accumulator::incr_reseed_ctr() noexcept -> void {
std::lock_guard<std::mutex> lg(mtx);
{ ++this->reseed_ctr; }
}
auto Accumulator::get_reseed_ctr() const noexcept -> uint64_t {
std::lock_guard<std::mutex> lg(mtx);
return this->reseed_ctr;
}
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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auto Accumulator::_p_pools_equal(
std::shared_ptr<std::array<accumulator::Pool, Accumulator::NUM_OF_POOLS>>
p_pools) const -> bool {
if (this->_p_pools == p_pools) {
return true;
}
return false;
}
// check if given source id is an id of an already registered entropy source
auto Accumulator::src_is_registered(const uint8_t& id) noexcept -> bool {
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std::atomic<bool> reg{false};
static uint8_t _src_id{};
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if (std::any_of(this->entropy_sources.begin(),
this->entropy_sources.end(),
[&](auto& src_id) { return src_id == id; })) {
reg = true;
_src_id = id;
}
if (reg) {
fmt::print(
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stderr,
"[!] acc(add_source): entropy source \"{}\" already registered",
_src_id);
return true;
}
return false;
}
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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auto Accumulator::set_pools_ptr(
std::shared_ptr<std::array<accumulator::Pool, Accumulator::NUM_OF_POOLS>>
p_pools) noexcept -> void {
feat: "prepare to add proper entropy source" nits general * make greater use of "this" Fortuna * declare da_pools as a proper std::array of 32 Pool objects * declare da_pools as const * use std::shared_ptr _p_pools to access da_pools and share access to it * reflect change of pools[] -> std::array in how the array elements are accessed, which is a) via _p_pools pointer and b) using ".at(i)" function * pass _p_pools shared_ptr to Accumulator * refactor member function names and variable names * add member function attribute [[optimize_for_synchronized]] * secure conversions with static_cast-s Accumulator * make use of _p_pools * add _p_pools-related member functions * add a static constexpr variable NUM_OF_POOLS UrandomEntropySrc * implement event adding logic using _p_pools * make std::vector<char> non-static in urandom_entropy_src * implement proper urandom entropy source event "sourcing" (from /dev/urandom), event adding, clear bytes array at the end * properly convert using reinterpret_cast * protect access to the main function with std::lock_guard * receive EventAdderImpl as a ref * use return value from "add_entropy()" member function and create sanity guard checking the return code "int ret" EventAdder * pass event (std::vector<char>) by const& EventAdderImpl * make use of _p_pools shared_ptr * implement proper pool-rotating event-adding logic Pool * delete all copy constructors and assignment operator, the objects will not be copied or assigned to * receive parameters by const& where possible/sensible * handle concurrency: * declare std:string s as mutable * declare a rw std::mutex intended for writing and mutable std::recursive_mutex for read-only operations in const member functions ref: https://herbsutter.com/2013/05/24/gotw-6a-const-correctness-part-1-3/ ref: https://arne-mertz.de/2017/10/mutable/ * use std::lock_guard and std::unique_lock * refactor "add_entropy()" member function * get rid of intermediate "event_str" and directly use the "event" std::vector<char> for all operations * add a lock guard to prevent multiple threads (should that route be taken) from modifying pool resources simultaneously * add all_ok bool for basic sanity checking * add print statements (at least for now) * rename "get_s_length()" member function to "get_s_byte_count()" and repurpose it to return byte count of the stored entropy std::string s
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this->_p_pools = p_pools;
}
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auto Accumulator::set_gen_ptr(fortuna::generator::Generator& gen) -> void {
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this->Gen = &gen;
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}
auto Accumulator::get_random_data(const unsigned int& n_bytes) -> std::string {
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std::string data{""};
try {
data = this->Gen->generate_random_data(n_bytes);
}
catch (std::exception& e) {
// FIXME: handle the exception
throw;
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}
return data;
}
auto Accumulator::call_reseed(const std::string& seed) -> void {
try {
incr_reseed_ctr();
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this->Gen->reseed(seed);
}
catch (std::exception& e) {
// FIXME: handle the exception
throw;
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}
}
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} // namespace accumulator
} // namespace fortuna
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#endif // FORTUNA_ACCUMULATOR_CPP